Use of uOLED PROP for games
Sachiel7
Posts: 41
Hey all,
I'm curious to know if anyone has played around with the uOLED Prop unit.
I'd like to know if it's fast enough for game applications, because if so, I can use it to extend my Retrosys project quite a bit.
I know the display is kinda small for games and so forth, but with what I have in mind, I think it'll be a good package.
One huge advantage of the package is the fact that it uses per-pixel operations, which pretty much allows you to create a graphics engine easily, however, it all relies on how fast its per-pixel operations are. In the sample code, it mentions that there are faster ways to implement their per-pixel commands.
Has anyone played around with it yet to see if it would hold up for that application?
::crosses fingers::
Thanks a bunch.
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-=Sachiel7=-
I'm curious to know if anyone has played around with the uOLED Prop unit.
I'd like to know if it's fast enough for game applications, because if so, I can use it to extend my Retrosys project quite a bit.
I know the display is kinda small for games and so forth, but with what I have in mind, I think it'll be a good package.
One huge advantage of the package is the fact that it uses per-pixel operations, which pretty much allows you to create a graphics engine easily, however, it all relies on how fast its per-pixel operations are. In the sample code, it mentions that there are faster ways to implement their per-pixel commands.
Has anyone played around with it yet to see if it would hold up for that application?
::crosses fingers::
Thanks a bunch.
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
-=Sachiel7=-
Comments
http://forums.parallax.com/showthread.php?p=716659
These guys have done some awesome stuff with the display for the uOLED-96-PROP. The display is extremely fast.
Ed