Use of uOLED PROP for games
Hey all,
I'm curious to know if anyone has played around with the uOLED Prop unit.
I'd like to know if it's fast enough for game applications, because if so, I can use it to extend my Retrosys project quite a bit.
I know the display is kinda small for games and so forth, but with what I have in mind, I think it'll be a good package.
One huge advantage of the package is the fact that it uses per-pixel operations, which pretty much allows you to create a graphics engine easily, however, it all relies on how fast its per-pixel operations are. In the sample code, it mentions that there are faster ways to implement their per-pixel commands.
Has anyone played around with it yet to see if it would hold up for that application?
::crosses fingers::
Thanks a bunch.
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-=Sachiel7=-
I'm curious to know if anyone has played around with the uOLED Prop unit.
I'd like to know if it's fast enough for game applications, because if so, I can use it to extend my Retrosys project quite a bit.
I know the display is kinda small for games and so forth, but with what I have in mind, I think it'll be a good package.
One huge advantage of the package is the fact that it uses per-pixel operations, which pretty much allows you to create a graphics engine easily, however, it all relies on how fast its per-pixel operations are. In the sample code, it mentions that there are faster ways to implement their per-pixel commands.
Has anyone played around with it yet to see if it would hold up for that application?
::crosses fingers::
Thanks a bunch.
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
-=Sachiel7=-
Comments
http://forums.parallax.com/showthread.php?p=716659
These guys have done some awesome stuff with the display for the uOLED-96-PROP. The display is extremely fast.
Ed