5.5 years since the last post on this thread, I'm still hoping there is a way Parallax will produce a Pbasic-Prop compiler. Imagine pulling up some PBASIC2.5 code that you worked so hard on 5 years ago and it just runs fine on the new hardware!
A long time ago, I was working on a basic stamp emulator on the Propeller.
I got pretty far, the basic stamp IDE would "see" the propeller as a basic stamp and I could load programs.
I only had a few instructions implemented, but I could toggle a pin at least.
Then I started on PropBasic and I haven't messed with it since...
A long time ago, I was working on a basic stamp emulator on the Propeller.
I got pretty far, the basic stamp IDE would "see" the propeller as a basic stamp and I could load programs.
I only had a few instructions implemented, but I could toggle a pin at least.
Then I started on PropBasic and I haven't messed with it since...
Since this is an old thread, around Basic flows, perhaps someone can update with the current state of play ?
I think the SimpleIDE can now accept 'other' languages ?
Does PropBASIC now co-operate under SimpleIDE ?
How close to covering PBASIC2.5 as a subset, is PropBASIC ?
Sometimes a simple way to handle this, is to expand the error messages when Compiler X hits a 'other BASIC' syntax, and i think PropBASIC already has Conditional code handling ? (allows users to keep a copy of their old code slices, for ref.)
Since this is an old thread, around Basic flows, perhaps someone can update with the current state of play ?
I think the SimpleIDE can now accept 'other' languages ?
Does PropBASIC now co-operate under SimpleIDE ?
How close to covering PBASIC2.5 as a subset, is PropBASIC ?
Sometimes a simple way to handle this, is to expand the error messages when Compiler X hits a 'other BASIC' syntax, and i think PropBASIC already has Conditional code handling ? (allows users to keep a copy of their old code slices, for ref.)
Since this is an old thread, around Basic flows, perhaps someone can update with the current state of play ?
I think the SimpleIDE can now accept 'other' languages ?
Does PropBASIC now co-operate under SimpleIDE ?
How close to covering PBASIC2.5 as a subset, is PropBASIC ?
Sometimes a simple way to handle this, is to expand the error messages when Compiler X hits a 'other BASIC' syntax, and i think PropBASIC already has Conditional code handling ? (allows users to keep a copy of their old code slices, for ref.)
What I was working on was completely different. It used the basic stamp IDE and PBASIC programs could be loaded and run unmodifed.
I just joined this forum. I teach computer science to 7-9th grade and used Scribbler2 for the first time this semester.
I find the idea of a PropBASIC intriguing. Is this available, still in production? I'd ideally like something on a level of complexity in between the graphical DnD and Spin.
Have a look at FemtoBasic (in the OBEX). There are specialized versions of this for use with the Propeller Activity Board and the Propeller Board of Education. These were posted in the forums some time ago and provide access to the ADCs on those as well as controlling servo motors.
This is a simple integer-only Basic that runs completely on a Propeller. It's very helpful for demonstrating the functionality of the Propeller and allows direct access to the I/O pins. There are separate versions for a VGA display, TV, and serial I/O for a console and one version that can use an xBee or WiFly module wirelessly with a PC or iPad as the console.
Comments
(I don't wanna port all this code I have!)
: )
I got pretty far, the basic stamp IDE would "see" the propeller as a basic stamp and I could load programs.
I only had a few instructions implemented, but I could toggle a pin at least.
Then I started on PropBasic and I haven't messed with it since...
Bean
Since this is an old thread, around Basic flows, perhaps someone can update with the current state of play ?
I think the SimpleIDE can now accept 'other' languages ?
Does PropBASIC now co-operate under SimpleIDE ?
How close to covering PBASIC2.5 as a subset, is PropBASIC ?
Sometimes a simple way to handle this, is to expand the error messages when Compiler X hits a 'other BASIC' syntax, and i think PropBASIC already has Conditional code handling ? (allows users to keep a copy of their old code slices, for ref.)
Thread about PropBasic Simple IDE:
http://forums.parallax.com/showthread.php/149659-PropBasic-How-to-use-PropBasic-in-SimpleIDE-!!!
Thread about PropBasic ViewPort:
Can't find the orginal post. Will update.
What I was working on was completely different. It used the basic stamp IDE and PBASIC programs could be loaded and run unmodifed.
Bean
Exactly... A BS2 emulator that ran on the propeller.
Bean
I find the idea of a PropBASIC intriguing. Is this available, still in production? I'd ideally like something on a level of complexity in between the graphical DnD and Spin.
TIA,
Bob Irving
Porter-Gaud School
Charleston, SC
This is a simple integer-only Basic that runs completely on a Propeller. It's very helpful for demonstrating the functionality of the Propeller and allows direct access to the I/O pins. There are separate versions for a VGA display, TV, and serial I/O for a console and one version that can use an xBee or WiFly module wirelessly with a PC or iPad as the console.
I downloaded it and will play with it sometime soon.
Bob Irving
Porter-Gaud School
Charleston, SC