Cool two chip games console (non propeller)
Andreas Jakob
Posts: 23
Just stumbled about this one :
belogic.com/uzebox/
Looking at the screenshots you could think this is made with
a propeller. But its an AVR ATMega644 8 bit controller !
256 colors onscreen and 4 channel sound, amazing.
belogic.com/uzebox/
Looking at the screenshots you could think this is made with
a propeller. But its an AVR ATMega644 8 bit controller !
256 colors onscreen and 4 channel sound, amazing.
Comments
From what I gathered, it uses an 8-bit port to generate 3:3:2 (R:G:B) color data at the pixel rate, which feeds an RGB-to-NTSC converter chip. What I do not understand (because I don't know the ATMega architecture) is how the chip outputs random 8-bit data so quickly. There must be some hardware mechanism for performing memory lookups and outputting the byte result to pins.
What they did here was design an interrupt routine to handle all the sound and video synthesis, along with joystick reading, so that a single-threaded C program could provide the complete personality of the video game. That's pretty neat. The ROM of that chip is 64KB, while the RAM is 4KB.
I think the Propeller parallel to this is the HYDRA. Hey, Andre? Why not make a 'pico edition' HYDRA kit, like you did for the SX console. You could do it all in ONE chip, not two.
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
Chip Gracey
Parallax, Inc.
It's a hardware SPI shift register, similar in principle to your video serializer.
It's what made ATMega's the best option for video until the mighty Prop came along.
Regards,
Coley
EDIT: Thanks for my spell check Baggers!!!
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
PropGFX Forums - The home of the Hybrid Development System and PropGFX Lite
Post Edited (Coley) : 8/26/2008 10:16:28 AM GMT
That is pretty cool ..
Regards,
John
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
'Necessity is the mother of invention'
When I saw it, I said "Oh, a Hydra knock-off" and honestly didn't get excited.
We need to make a bigger deal to those outside of this community when people
make cool and interesting stuff for the Propeller. (IE, Baggers, Cook, etc.)
Seems like I'm always yawning at stuff that is making the front page of Make, or
Hackaday these days because we do this kind of stuff all the time, while the rest
of the world thinks they've just seen the cutting edge.. [noparse]:)[/noparse]
OBC
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
New to the Propeller?
Getting started with a Propeller Protoboard?
Check out: Introduction to the Proboard & Propeller Cookbook 1.4
Updates to the Cookbook are now posted to: Propeller.warrantyvoid.us
Got an SD card connected? - PropDOS
Kudos to them.
Nor do I see it as a Hydra knockoff. Folks have been making their own retro boxes long before Andre put out a Prop based Hydra.
I agree with Chip that a Hydra Pico would be pretty sweet! Make a board with Atari style controllers and audio/video out and bundle with the book for $100-$125 or something.
When I went to visit my parents, I made a Hydra out of a protoboard and·a tupperware container to give to them.
We arleady have a design that would tick all the boxes with the Hybrid II.
On and off I've been working on a surface mount version of the Hybrid that drastically reduces the board size.
My idea for doing this was to make it more cost effective and accessible to new users.
I've been turned on to the advantages of surface mount after my experiences with PropGFX.
I am looking about the same size as a demoboard at the moment.
The only things that I am omitting is the prototyping connector, expansion connector and the RS232 port, the SD Card stays but will be Micro SD.
Oh and it will have FTDI onboard so no more PropPlug either.....
And did I mention it could have PropGFX onboard too?
I'll post more details when I have a decent layout completed.
I'm sure Parallax could manufacture it for a lot less than we could thugh..... <hint, hint>
Regards,
Coley
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
PropGFX Forums - The home of the Hybrid Development System and PropGFX Lite