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PropGFX-VGA

BaggersBaggers Posts: 3,019
edited 2008-07-28 22:29 in Propeller 1
Hi All,

Just thought I'd let the cat out of the bag,
As we now also have a VGA version of our PropGFX, and yes, it's memory layout compatible with our Lite version, and command compatible with the Lite too [noparse];)[/noparse] only changes you'll need is the palette [noparse]:)[/noparse]

Here's a vid of the prototype in action [noparse]:)[/noparse] it's minus one render cog, as that's doing the fire·effect [noparse];)[/noparse]

see vids in our forum,
http://propgfx.co.uk/forum/Blah.pl?m-1216316945/

or direct at youtube.
http://www.youtube.com/watch?v=KiKjYEZHRRo

Baggers.

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http://www.propgfx.co.uk/forum/·home of the PropGFX Lite

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Comments

  • RaymanRayman Posts: 14,162
    edited 2008-07-18 11:45
    256 colors is nice! What's the resolution? Looks like 320x240 maybe?
  • BaggersBaggers Posts: 3,019
    edited 2008-07-18 11:46
    Thanks Rayman, that's only 64 colours at the mo, but once we have a new prototype setup to handle the 256 colours, I'll post another vid [noparse]:)[/noparse]

    Yeah, it's 320x240 [noparse]:)[/noparse] with loadsa sprites

    edit: added jpg [noparse];)[/noparse]



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    http://www.propgfx.co.uk/forum/·home of the PropGFX Lite



    Post Edited (Baggers) : 7/18/2008 3:22:56 PM GMT
    800 x 600 - 399K
  • Oldbitcollector (Jeff)Oldbitcollector (Jeff) Posts: 8,091
    edited 2008-07-18 19:51
    I'm speechless...


    Incredible guys!


    OBC

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  • ColeyColey Posts: 1,110
    edited 2008-07-18 20:31
    LOL

    Jeff, we thought you might like it, we were trying to keep it secret until your expo but Baggers couldn't help himself...

    Don't worry though you are still getting a show exclusive!!!! tongue.gif

    Regards,

    Coley

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  • BaggersBaggers Posts: 3,019
    edited 2008-07-18 21:24
    OBC, [noparse]:)[/noparse] glad you like it lol

    Nick, it only uses 10 in databus mode ( 8 data bits + 2 control bits ) or 2 in Serial Mode.
    Also, Nick, although Hydra ( and Hybrid ) expansion slot is 20 pins, not all 20 are for pin IO's [noparse]:)[/noparse]

    Baggers.

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    http://www.propgfx.co.uk/forum/·home of the PropGFX Lite

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  • BamseBamse Posts: 561
    edited 2008-07-19 00:03
    Awesome...

    Great work...

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    Living on the planet Earth might be expensive but it includes a free trip around the sun every year...

    Experience level:
    [noparse][[/noparse] ] Let's connect the motor to pin 1, it's a 6V motor so it should be fine.
    [noparse][[/noparse] ] OK, I got my resistors hooked up with the LEDs.
    [noparse][[/noparse]X] I got the Motor hooked up with the H-bridge and the 555 is supplying the PWM.
    [noparse][[/noparse] ] Now, if I can only program the BOE-BOT to interface with he Flux Capacitor.
    [noparse][[/noparse] ] I dream in SX28 assembler...

    /Bamse
  • BaggersBaggers Posts: 3,019
    edited 2008-07-19 07:32
    thanks Bamse ;D

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  • JT CookJT Cook Posts: 487
    edited 2008-07-19 13:59
    Wow that is pretty sweet!! So the resolution is 320x240, but what is the resolution that is being sent the monitor? Is true 320x240 or is it scaled up to 640x480 or something higher?
  • BaggersBaggers Posts: 3,019
    edited 2008-07-19 14:16
    Thanks JT, the res getting sent to the monitor is 640x480, spose I could see if I can get the timings for 320x240 and see how that fairs [noparse]:)[/noparse]

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    http://www.propgfx.co.uk/forum/·home of the PropGFX Lite

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  • andYManOneandYManOne Posts: 21
    edited 2008-07-19 20:28
    Really great work !
    Hope for some more colors in the future·wink.gif
    Greetinxx,
    andY

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    ...and some of my MODs·with an Gamepark (GPH)·GP2x Handheld http://forum.gp2x.de/viewtopic.php?f=15&t=5441

  • BaggersBaggers Posts: 3,019
    edited 2008-07-19 21:30
    Don't worry andY there will be more demos with more colour in [noparse]:)[/noparse] lol

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  • JT CookJT Cook Posts: 487
    edited 2008-07-20 01:02
    Baggers: I figured it had to be·a higher resolution since alot of LCD monitors do not support resolutions below that. Are you using the video timer from the prop or are you just counting clock cycles and bit banging it?
  • BaggersBaggers Posts: 3,019
    edited 2008-07-20 08:17
    JT, I'm using WaitVids from the prop [noparse]:)[/noparse]

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    http://www.propgfx.co.uk/forum/·home of the PropGFX Lite

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  • andYManOneandYManOne Posts: 21
    edited 2008-07-20 10:11
    Baggers said...
    Don't worry andY there will be more demos with more colour in [noparse]:)[/noparse] lol

    Okay, I wait patiently smile.gif

    Btw,
    is it possible, to build a "Twin-" PropGFX with TV Out and VGA on the same board with one Prop-Chip ?
    (sorry for the (maybe stupid) question, but i didn´t·know the schematics .)

    Because sometimes i use a little 5 inch TV for testing , but most of time i like to prefer using a TFT Monitor, because the picture is more clearly than using TV-Out
    and i can connect it to my KVM-Switch for saving space in my room smile.gif )

    andY

    ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
    SAVE THE PAST - ART TRANSFAIR BERLIN - http://www.art-transfair.de and - USE THE FUTURE - http://korg.radias.de
    ...and some of my MODs·with an Gamepark (GPH)·GP2x Handheld http://forum.gp2x.de/viewtopic.php?f=15&t=5441

  • ColeyColey Posts: 1,110
    edited 2008-07-20 10:24
    Hi andY,
    andY said...

    Btw,
    is it possible, to build a "Twin-" PropGFX with TV Out and VGA on the same board with one Prop-Chip ?
    (sorry for the (maybe stupid) question, but i didn´t know the schematics .)

    Well, anything is possible but it wouldn't really be practical due to the increase in board size, I'm still laying out the PropGFX VGA board and I can tell you there isn't much room left... tongue.gif


    Regards,

    Coley

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    PropGFX Forums - The home of the Hybrid Development System and PropGFX Lite
  • andYManOneandYManOne Posts: 21
    edited 2008-07-20 10:37
    Coley said...
    ....·I'm still laying out the PropGFX VGA board and I can tell you there isn't much room left... tongue.gif


    Regards,

    Coley

    Hi Coley,
    okay thats an important argument idea.gif .

    So i don´t want you longer disturb, hoping to finish the PropGFX VGA layout asfap wink.gif

    Gtx,
    andY

    ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
    SAVE THE PAST - ART TRANSFAIR BERLIN - http://www.art-transfair.de and - USE THE FUTURE - http://korg.radias.de
    ...and some of my MODs·with an Gamepark (GPH)·GP2x Handheld http://forum.gp2x.de/viewtopic.php?f=15&t=5441

  • JT CookJT Cook Posts: 487
    edited 2008-07-20 14:59
    Baggers: OMG that is stupidly obvious. I did some experimenting a while back using some of the VGA demos that upscaled the resolution to the monitor to 1024x768 or higher to do 256x192, but I kept running out of time trying to do the same trick that is done using TV drivers for color fetching the pixel data. I knew 320x240 or anything lower would just not work on LCD monitors (or at least a good chunk of them). I didn't even think to try lowering the resolution to 640x480.

    DUH!

    I may have to go back to VGA stuff [noparse]:)[/noparse]
  • BaggersBaggers Posts: 3,019
    edited 2008-07-20 19:00
    andYManOne: don't worry, we'll think of something you may like [noparse]:)[/noparse]

    JT: lol ;D yeah, give VGA a try, it's great, it does great retro colours lol [noparse]:)[/noparse]

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  • andYManOneandYManOne Posts: 21
    edited 2008-07-20 21:34
    Baggers said...
    andYManOne: don't worry, we'll think of something you may like [noparse]:)[/noparse]
    Baggers, you´re right smilewinkgrin.gif· !

    Gtx.,
    andY

    ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
    SAVE THE PAST - ART TRANSFAIR BERLIN - http://www.art-transfair.de and - USE THE FUTURE - http://korg.radias.de
    ...and some of my MODs·with an Gamepark (GPH)·GP2x Handheld http://forum.gp2x.de/viewtopic.php?f=15&t=5441

  • BaggersBaggers Posts: 3,019
    edited 2008-07-27 22:25
    And finally as promised here's the latest vid.

    First off, don't forget these videos are from the PropGFX Lite videos, they've not been re-converted, as they should be re-done for vga colours, but all I've done is remapped the propeller palette to it's vga counterpart, so it's gonna look poor, but I'm quite surprised how well they look considering they're basically emulating propeller colours on ( at the mo 6bit ) VGA lol.png
    So basically what we have here, is the full PropGFX Lite video demos, working with absolutely NO code change, only the initial palette, and they work on PropGFX VGA lol.png so future PropGFX Lite or PropGFX VGA can be just one app, just different palettes!

    AndyManone, you can finally breathe again full time lol

    So without further banter, here it is wink.png enjoy.
    http://www.youtube.com/watch?v=zGDniaW9zMo

    or from our forum

    http://propgfx.co.uk/forum/Blah.pl?m-1216316945/s-15/#num24


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    http://www.propgfx.co.uk/forum/·home of the PropGFX Lite

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  • Nick McClickNick McClick Posts: 1,003
    edited 2008-07-27 23:14
    Did I just get rick rolled at the end of that video? Looks great!

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    Concentrate on understanding the problem, not applying the tool
  • BaggersBaggers Posts: 3,019
    edited 2008-07-28 08:01
    Hi Nick, yes, you got rick rolled at the end lol [noparse]:D[/noparse]

    Thanks,

    Baggers.

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    http://www.propgfx.co.uk/forum/·home of the PropGFX Lite

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  • andYManOneandYManOne Posts: 21
    edited 2008-07-28 22:29
    Hey Baggers,
    ·
    like i wrote in the PropGFX Forum:
    ·
    Hey guys, great work !!!!

    I was off for the last days , cauz´ i´m on the germany´s biggest car-meeting called "VW-Blasen"··
    http://www.vw-blasen.com/ on the Eurospeedway (maybe you know it from the DTM··wink.png )

    So i was taking some deep breathes there, and so i´m alive··smiley.png

    Btw.: we had 36 degrees there, but it was okay··cool.png

    Baggers!
    Your new Demo-Videos are really great !!!!

    As i see, you are also a Rick-Roll fan··*lol*

    So i can say, i´m really impressed and looking forward··(w/o stopping to breath *lol*) for your first commercial
    and buyable version of the Propgfx-VGA··smiley.png

    andYMan

    ·
    ·

    ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
    SAVE THE PAST - ART TRANSFAIR BERLIN - http://www.art-transfair.de and - USE THE FUTURE - http://korg.radias.de
    ...and some of my MODs·with an Gamepark (GPH)·GP2x Handheld http://forum.gp2x.de/viewtopic.php?f=15&t=5441

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