PSone LCD
hinv
Posts: 1,255
Sony has a heat little 5.5" LCD screen that is meant to connect to a PSone game console, but it will take composite input as well as VGA (with composite sync), which is what I hope to supply.
They have been going on ebay for $20 to $40 on ebay including shipping, and they include a handy little stereo audio amplifier also.
Before I start, has anyone run one of these from a propeller before?
For the VGA part, it wan't composite sync, which shouldn't be that tough, and should free up a pin also. Has anyone done that?
Here is a good page for hacking information
www.bit-tech.net/modding/2004/07/07/psone_lcd/1
They have been going on ebay for $20 to $40 on ebay including shipping, and they include a handy little stereo audio amplifier also.
Before I start, has anyone run one of these from a propeller before?
For the VGA part, it wan't composite sync, which shouldn't be that tough, and should free up a pin also. Has anyone done that?
Here is a good page for hacking information
www.bit-tech.net/modding/2004/07/07/psone_lcd/1
Comments
I haven't figured out how to get the prop to put out a true 640x480 signal at 60Hz yet.· Be interesting to see what the display does with a lower res signal...
At least it takes composite, so you have that as a backup.
I've not tried the VGA hack on it, but for composite it works great [noparse]:)[/noparse]
Baggers.
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http://www.propgfx.co.uk/forum/·home of the PropGFX Lite
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It looks great even on composite from a vcr though. The speakers sound pretty good at low levels also.
That being said, I think you may be right. While watching a video on it, i looked to see if I could see the pixels. It looks like the pixels are too large to be 640x480. I compare it to my Axim X51v which has a much better picture.
Thanks,
Doug
Baggers.
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http://www.propgfx.co.uk/forum/·home of the PropGFX Lite
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I'm kind of waiting to strip the guts out of a Psone for a handy place to put a prop proto board. That way I can just use the connector from it to plug into the display. Kind of like the way oldbitcollector hacked that dvd player.
You done with your propgfx yet? Care to add a 640x480 mode and an 80 column mode to match if I send you a bare screen I have?
Thanks,
Doug
as for propgfx, just about to start beta testing :P
Cheers,
Baggers.
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http://www.propgfx.co.uk/forum/·home of the PropGFX Lite
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Interlaced means that if you have 1 pixel wide horizontal lines it will flicker. You really want to run 640x240 so you dont get flicker.
I have 2 displays: a sony PSOne and the other I think is a thrustmaster PSOne display.
They act differently. The PSOne needs composite sync and Thrustmaster must have vsync on a separate signal.
I found if you output composite sync on hsync and output vsync anyway then you can make both work.
The 2nd problem is with non-interlaced you can only get 240 lines.
The vga.spin interlaced code will not work with these displays. The code outputs all the output in 1 interlaced frame, outputs the vsync twice quickly and repeats. The PSOne display doesn't like this. So far I have only made non-interlaced work correctly.
Edit: Didn't attach the modified files, vga_csync outputs composite sync if a new mode bit is set. It still outputs vsync, the line to disable vsync is commented out.
vga_text_psone.spin outputs 32columns x 7 rows of text.
Edit: I got interlaced sort of working at 640x480, the attached files support 40 columns x 15rows of text
Post Edited (Timmoore) : 7/15/2008 3:42:35 AM GMT
There are some of these up on ebay right now for a really good price.
They might be a little different PAL version, but I don't know if the device just syncs up to either PAL or NTSC.
http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&item=220359560405
I don't have mine connected to VGA yet.
Thanks,
Doug