Text Action - Side Scrolling Game......almost
"Text Action"
a TeXt based side scrolling action game
Hey all here is the start of a game that will take you back to SMB3 days (with text!!!)
What you can do right now:
* Walk the guy from left to right
* Jump while facing/walking right atm
What you cannot do yet:
* anything else [noparse];)[/noparse]
I'd like to find a better way to facilitate better animation (no flicker) or atleast start with a clean page for every frame, Rayman I didnt see any flicker in your Ladder Game.
Power-Ups
Weapons
Better Sound Effects
Cut-Scenes (DeepFRY·
· )
If anyone has any suggestions or examples of similar work I'd love to see it. Thx.
Lots of Debug info slows you down, here is how to shut it off:
'M' - gets rid of Map Debug info
carefull cause 'm' will advance the map by one char
'D' - gets rid of Var Debug info
carefull cause 'd' will turn a Debug DELAY on
'0' - clears the screen
Left Arrow - move Left
RIght Arrow - move right
Space Bar - Jump
Down Arrow - Duck
Peace,
Rick
a TeXt based side scrolling action game
Hey all here is the start of a game that will take you back to SMB3 days (with text!!!)
What you can do right now:
* Walk the guy from left to right
* Jump while facing/walking right atm
What you cannot do yet:
* anything else [noparse];)[/noparse]
I'd like to find a better way to facilitate better animation (no flicker) or atleast start with a clean page for every frame, Rayman I didnt see any flicker in your Ladder Game.
Power-Ups
Weapons
Better Sound Effects
Cut-Scenes (DeepFRY·

If anyone has any suggestions or examples of similar work I'd love to see it. Thx.
Lots of Debug info slows you down, here is how to shut it off:
'M' - gets rid of Map Debug info
carefull cause 'm' will advance the map by one char
'D' - gets rid of Var Debug info
carefull cause 'd' will turn a Debug DELAY on
'0' - clears the screen
Left Arrow - move Left
RIght Arrow - move right
Space Bar - Jump
Down Arrow - Duck
Peace,
Rick
Comments
\*/
>>
Nice! Keep going!
OBC
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