Chess TV (test)
Rayman
Posts: 14,817
Here's a test of a chess board on TV with pieces made of 3x3 tiles...
I'm having trouble finding the settings that make it look right (square) and centered.
These settings appear to kinda work, but although the board is centered, the screen isn't.· This might be OK, but I'd like to draw a border around the screen and add some text too...
If anybody finds better settings, I'd appreciate it!
I'm having trouble finding the settings that make it look right (square) and centered.
These settings appear to kinda work, but although the board is centered, the screen isn't.· This might be OK, but I'd like to draw a border around the screen and add some text too...
If anybody finds better settings, I'd appreciate it!
zip
35K
Comments
Nice and square but a little off centre to the right.
Cool!
Regards,
Coley
Edit, took some pictures....
PAL60 isn't square because I've altered the tv metrics in tv.spin but NTSC looks good
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
PropGFX Forums - The home of the Hybrid Development System and PropGFX Lite
Post Edited (Coley) : 6/15/2008 9:57:03 PM GMT
But, although the board is centered on the screen, the upper-left corner of the board is tile coordinate 0,0. There should be 6 tiles to the right of the board and 4 below.
So, I can't do what I wanted to do and draw a nice border around the board...
Anyway, this will work, I suppose...
I'm debating whether to port from C to Spin or try out the new Imagecraft C compiler...
I used to have a robot arm that I rigged to move chess pieces. But, that didn't work out so well because of alignment issues... Anyway, I trying to think up a better way to move chess pieces around...
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
http://www.propgfx.co.uk/forum/·home of the PropGFX Lite
·