Floating Point Compare
I just noticed on a project, that the propeller rounds a floating point number before comparing it to another number. For example, 0.055 would be equal to 0. This makes since, I just haven't thought about it before. However, I can't seem to figure out a way around it. Is there anyway to get SPIN to compare in floating point?
Regards,
Craig
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My system: 1.6 GHz AMD Turion64 X2, 4GB DDR2, 256MB ATI Radeon Graphics card, 15.4" Widescreen HD Screen
I have a duel boot of Ubuntu Linux and Windows Vista. Vista, because it came with the PC, Ubuntu because I like software that works.
"Failure is not an option -- it comes bundled with Windows."
Use The Best...
Linux for Servers
Mac for Graphics
Palm for Mobility
Windows for Solitaire
Regards,
Craig
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
My system: 1.6 GHz AMD Turion64 X2, 4GB DDR2, 256MB ATI Radeon Graphics card, 15.4" Widescreen HD Screen
I have a duel boot of Ubuntu Linux and Windows Vista. Vista, because it came with the PC, Ubuntu because I like software that works.
"Failure is not an option -- it comes bundled with Windows."
Use The Best...
Linux for Servers
Mac for Graphics
Palm for Mobility
Windows for Solitaire
Comments
I just ran into this the other day. See thisthread
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My system: 1.6 GHz AMD Turion64 X2, 4GB DDR2, 256MB ATI Radeon Graphics card, 15.4" Widescreen HD Screen
I have a duel boot of Ubuntu Linux and Windows Vista. Vista, because it came with the PC, Ubuntu because I like software that works.
"Failure is not an option -- it comes bundled with Windows."
Use The Best...
Linux for Servers
Mac for Graphics
Palm for Mobility
Windows for Solitaire