Posting Games
Parallel Universe
Posts: 46
I was wondering what people think the best way to post a game is. How·early do you think·should you start a thread on your game?
No matter when you release it, I would say that it is always a·good idea to edit the first post in the thread with the most current release. Updating the title of your post to reflect the status of the project is also a·good idea.
Edit: There was going to be a poll, but I found out the they're disabled...AFTER I nearly lost my text!
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Post Edited (Parallel Universe) : 4/10/2008 12:01:31 AM GMT
- From the earliest stages of development, before it's playable.
- When it's playable, but maybe not complete, or still buggy.
- In its final version, except a few last minute bugs.
No matter when you release it, I would say that it is always a·good idea to edit the first post in the thread with the most current release. Updating the title of your post to reflect the status of the project is also a·good idea.
Edit: There was going to be a poll, but I found out the they're disabled...AFTER I nearly lost my text!
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Post Edited (Parallel Universe) : 4/10/2008 12:01:31 AM GMT
Comments
For myself, I only post stuff when it is mostly completed, and I generally only download other peoples programs that are at least playable.
Other people will post really early stuff and some people like to follow projects really early.
For some people it is a motivater to post something early and watch people responding to their project gives them more of an incentive to keep on working on it instead of letting it die.
Other people (like me), the motiviation is finishing it up so it can be shared with everyone.
I agree, it is really up to each person. I was mostly trying to get a sense of what most people like to read.
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Also, what are your thoughts on multi-platform releases? Should you always post versions·for the·Demoboard, Hydra, and Hybrid? Or should you post it for one, but make the source easily portable?
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Don't forget if your making a multi-platform release, and are releasing the source, not to use stuff from Andre's book, as you can't post that source, and none Hydra board users might not have the book.
As for me, I like to post when it's playable, nearing completion, but I did a kind of video blog with frogger, [noparse]:D[/noparse] that was fun I enjoyed doing that. and once we get PropGFX Lite out, I can get back to doing more games [noparse]:)[/noparse]
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http://www.propgfx.co.uk/forum/·home of the PropGFX Lite
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I'm actually working on several drivers a) for the experience and b) so I know I can distribute them.
@Baggers: I really liked your video blog of frogger. That was cool!
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http://www.propgfx.co.uk/forum/·home of the PropGFX Lite
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