Picture showing code for Nokia
Rayman
Posts: 14,813
I posted some basic code for Sparkfun's "Nokia Knock-Off" LCD display a little while ago...
This expands on that with the ability to show pictures.·
Also, there are flags to rotate the display 180 degrees or mirror...
I've also included a little windows app to convert regular pictures into raw data for the display.
I've included a couple test images.
Note that contrary to popular believe, this display is actually 130x130 pixels.
However, it's a bit complicated because the origin depends on the screen rotation (it's not always at x=0,y=0)
But, this code takes this into account...
I've got previous notes here:
http://www.rayslogic.com/propeller/Programming/RaysStuff/Nokia/SparkfunNokia.htm
This expands on that with the ability to show pictures.·
Also, there are flags to rotate the display 180 degrees or mirror...
I've also included a little windows app to convert regular pictures into raw data for the display.
I've included a couple test images.
Note that contrary to popular believe, this display is actually 130x130 pixels.
However, it's a bit complicated because the origin depends on the screen rotation (it's not always at x=0,y=0)
But, this code takes this into account...
I've got previous notes here:
http://www.rayslogic.com/propeller/Programming/RaysStuff/Nokia/SparkfunNokia.htm
zip
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Comments
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Timothy D. Swieter
www.brilldea.com·- check out the uOLED-IOC, an I/O expansion for the uOLED-96-PROP
www.tdswieter.com
One little spark of imagination is all it takes for an idea to explode
The Nokia display also accepts 1 byte/pixel data in same format as OLED-96-PROP, but I'm not using that...
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Timothy D. Swieter
www.brilldea.com·- check out the uOLED-IOC, an I/O expansion for the uOLED-96-PROP
www.tdswieter.com
One little spark of imagination is all it takes for an idea to explode
(But, I think it'd be more fun to connect a Prop to my STM32Primer...)