PROJECT: Clickin' Collapser
Spork Frog
Posts: 212
Hey everyone. I've been working for a while now on a little project, a clone of a once more popular arcade game known as "Clickomania", "Sega Swirl", or sometimes "SameGame" or "Klickety" under Linux distributions.
The object of the game is to remove as many tiles as possible. Groups of 2 or more adjacent same-colored tiles can be removed, and any tiles above the group will fall down to fill in the spaces that are made, as well as sliding to the left when entire columns are gone. Control is with the gamepad or mouse (mouse only on Demoboard setups.) Use the D-pad to select a tile (group) and press A to remove it, or mouse movement and right or left click when using the mouse.
Let me know what you think.
Released to the Public Domain.
Post Edited (Spork Frog) : 4/19/2008 5:09:46 PM GMT
The object of the game is to remove as many tiles as possible. Groups of 2 or more adjacent same-colored tiles can be removed, and any tiles above the group will fall down to fill in the spaces that are made, as well as sliding to the left when entire columns are gone. Control is with the gamepad or mouse (mouse only on Demoboard setups.) Use the D-pad to select a tile (group) and press A to remove it, or mouse movement and right or left click when using the mouse.
Let me know what you think.
Released to the Public Domain.
Post Edited (Spork Frog) : 4/19/2008 5:09:46 PM GMT
Comments
Andre'
Added mouse support, splash screen, game over detector, and a little bit more efficiency.
Still to add:
-Scorekeeping
-Efficiency (there's a little more to be done yet)
Post Edited (Spork Frog) : 4/6/2008 7:58:53 PM GMT
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·</Parallel Universe>
I tried to add sounds but I realize that they just get plain annoying with the amount of clicking that goes on.
But I did add scorekeeping and a little more efficiency. Scores scale exponentially for the size of the group you remove.
Final Release. Enjoy.
Post Edited (Spork Frog) : 4/6/2008 7:59:11 PM GMT
EDIT: The main spin file says version 0.7. Is it the new version but you forgot to change the version?
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I am 1010, so be surprised!
Post Edited (tpw_man) : 4/6/2008 6:07:11 PM GMT
Yeah, just forgot to update the version number. It's the right file though. FIXED
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I am 1010, so be surprised!
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·</Parallel Universe>
@tpw_man: I think I got it. Can you test it for me?
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Paul Baker
Propeller Applications Engineer
Parallax, Inc.
Thanks for the game Spork Frog, I learn a lot by looking at the code of the games you guys post here.
Can't wait for BoulderDash.
Very Nice!
OBC
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New to the Propeller?
Getting started with the Protoboard? - Propeller Cookbook 1.4
Updates to the Cookbook are now posted to: Propeller.warrantyvoid.us
Got an SD card? - PropDOS
Need a part? Got spare electronics? - The Electronics Exchange
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Living on the planet Earth might be expensive but it includes a free trip around the sun every year...
Experience level:
[noparse][[/noparse] ] Let's connect the motor to pin 1, it's a 6V motor so it should be fine.
[noparse][[/noparse] ] OK, I got my resistors hooked up with the LEDs.
[noparse][[/noparse]X] I got the Motor hooked up with the H-bridge and the 555 is supplying the PWM.
[noparse][[/noparse] ] Now, if I can only program the BOE-BOT to interface with he Flux Capacitor.
[noparse][[/noparse] ] I dream in SX28 assembler...
/Bamse
Awesome game.
OBC
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New to the Propeller?
Getting started with a Propeller Protoboard?
Check out: Introduction to the Proboard & Propeller Cookbook 1.4
Updates to the Cookbook are now posted to: Propeller.warrantyvoid.us
Got an SD card connected? - PropDOS