Mappy's not so happy...
I know i'm new to programing, but this stuff isn't rocket science either. I have a very basic setup with my $20 Hydry (HYDRA wanabe - Proto board setup just for HYDRA's NSTC output). N E way, I've been successful at creating bitmaps, generating my own .map files, and succesfully used map2spin, the problem is the mappy**001.spin when set to my ProFI_prog_data.spin file and downloaded to the EE or RAM, it just fills the screen with random tiles, the tiles display just fine, but it's not the image i saved in mappy. Could it be cuz my tile maps going into map2spin are 11x5 tiles? The bitmap/tile structure corespond 1:1, and the pitfall demo displays correctly, also my tilemap data table (inside ProFI_prog_data.spin) appears to have the screen layout I want to use, but it just dislays random tiles. Any ideas what i'm doing wrong? I'll continue on trouble shooting and monitoring this thread for replies, thx in advance.
The displayed image should look similar to this pic (the exact image can be viewed using the .map/.bmp files attatched)
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E3 = Thought
http://folding.stanford.edu/·- Donating some CPU/GPU downtime just might lead to a cure for cancer! My team stats.
The displayed image should look similar to this pic (the exact image can be viewed using the .map/.bmp files attatched)
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E3 = Thought
http://folding.stanford.edu/·- Donating some CPU/GPU downtime just might lead to a cure for cancer! My team stats.
Comments
"Hydry" - nice [noparse]:)[/noparse]
Andre'
On the other hand, and after a weekend of futility, i decided to follow the chapter but make my own tilemap(s), and at first, i had a complete tile map displayed on the screen. Which led to this·little·demo of the·various alarms i have planned for my fuel injection system.·It's nothing compared to what the demo gods can do, still it's a start. And I still have to write the rest of the software for the Fuel Injection and graphical side by Oct. In any case, thanks for the suggestions.
The attached archive demo will only run on the HYDRA,·one of the reasons being·i havent figured out how to get the HEL4.0 engine to output on different pins. NSTC only on pins 24-27.
The graphical status screens in this demo are in the begining stages, still have to add the 8 sprites! text & numbers would be great to, but one mountain @ a time.
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E3 = Thought
http://folding.stanford.edu/·- Donating some CPU/GPU downtime just might lead to a cure for cancer! My team stats.