You can't copyright games
CardboardGuru
Posts: 443
Recently, someone on this forum had a pop at me, claiming that my Defender Game was a breach of copyright. I explained that I didn't have access to William's defender, and therefore none of the code could possibly be a breach of copyright, and that I had drawn all the artwork myself. And further that the name Defender wasn't copyrightable.
Nevertheless, the fellow continued that it was definitely a breach of copyright, without ever being able to explain why.
Now as chance would have it, SlashDot today included a link in one of their stories that is directly relevant. The US Copyright Office explaining clearly that you cannot copyright a game, it's name or title, nor the method for playing it.
www.copyright.gov/fls/fl108.html
That seems to settle it pretty clearly. And will be of interest to all the other people here creating games programs.
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Help to build the Propeller wiki - propeller.wikispaces.com
Play Defender - Propeller version of the classic game
Prop Room Robotics - my web store for Roomba spare parts in the UK
Post Edited (CardboardGuru) : 1/17/2008 5:23:44 AM GMT
Nevertheless, the fellow continued that it was definitely a breach of copyright, without ever being able to explain why.
Now as chance would have it, SlashDot today included a link in one of their stories that is directly relevant. The US Copyright Office explaining clearly that you cannot copyright a game, it's name or title, nor the method for playing it.
www.copyright.gov/fls/fl108.html
That seems to settle it pretty clearly. And will be of interest to all the other people here creating games programs.
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
Help to build the Propeller wiki - propeller.wikispaces.com
Play Defender - Propeller version of the classic game
Prop Room Robotics - my web store for Roomba spare parts in the UK
Post Edited (CardboardGuru) : 1/17/2008 5:23:44 AM GMT
Comments
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Propeller Wiki: Share the coolness!
-Phil
added
oops I'm lexdisic. I read Why can't you copy write games.
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"A complex design is the sign of an inferior designer." - Jamie Hyneman, Myth Buster
DGSwaner
Post Edited (Dgswaner) : 1/17/2008 5:30:59 AM GMT
www.theregister.co.uk/2007/03/23/computer_games_copyright_law
However, note the paragraph which says, On the protection of ideas, Jacob quoted an opinion he gave himself in an earlier case. "The true position is that where an 'idea' is sufficiently general, then even if an original work embodies it, the mere taking of that idea will not infringe," he said in that ruling in 1994. "But if the 'idea' is detailed, then there may be infringement. It is a question of degree."
Same IANAL caveat, but I wouldn't be so confident that re-using a game's title would not infringe others rights ( trademark if not copyright ), as the case between Mythic Entertainment versus Microsoft showed a couple of years ago.
Non-US jurisdictions may have very different rules and laws on copyright than the US does.
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Hmm, "What do you mean, it doesn't have any tubes?"
······· "No such thing as a dumb question" unless it's on the internet
········"What happens in Vegas ends up on the Internet"
Technologically challenged individual, Please have pity.
I've been doing copyrights and patents for almost three decades and many of my friends wrote many of the original fantasy games.
While games can't be copyrighted their screens can, and so can the source code. So, if your screen is close to a copyrighted screen, you are liable for copyright infringment.
In fact, copyright law explicitly provides for copyrighting screens at the same time the code is copyrighted.
Product names aren't covered under copyright law, they are covered under trademark law and are cover under similar law as patents. Not only are names covered under trademark law, so is the artwork of the name.
There seems to be much misconception these days about copyrights, trademarks, and patents.
Changing a screen layout 20% may or may not be accepted if it is challenged in court. Judges are not idiots and patent, trademark, and copyright judges are required by law to also be degreed engineers.
Several recording artists thought the 20% rule would get them around the law and it didn't. And even the big guys get whacked for trying to take advantage. A judge has the power to revoke copyrights, patents, and trademarks. And not just the ones in question.
A couple years ago Xerox was found to be trying to put a little company out of business. The judge revoked the patent in question, and nine more worth millions of dollars as a lesson.
I've seen judges revoke entire portfolios of 20 to 30 patents for several reasons, so it's not just deep pockets who win.
And this year the supreme court will determine if software is even patentable. Software patents were not allowed for the first 40 years of software development. I've seen software patents issued on technology that was used way back in the days of apple and radio shack and is already covered under copyright law.
But most people don't have 30 years of software stored so they can't challenge a patent, and those that do somehow never get sued. The big guys aren't completely stupid. They have lists of names of people who are likely to be able to challenge them and they stay clear of them.
I hope this clears up some of the confusion.
Cheers,
Oliver
-Phil
Sorry for off topic post.
A little more on topic, it had some great games on it. Air hockey, a turn based strategy game and a fair few others that I can't remember. Maybe if I ever get around to it I could try make one of them for the prop.
I do have 30 years of software (I wrote) and hardware, and hold on to it for that very reason in the second paragraph.
I invented a lot of things that are considered cool now but were very geeky at the time for being computerized.
But I suppose it does happen, and I won't live and die like Armstrong, Tesla, Farnsworth, etc.
I prefer to grant it all to public domain, especially because to patent a single thing is very expensive.
I have even published in public domain a method of digital volumetric image projection into empty air.