Shop OBEX P1 Docs P2 Docs Learn Events
3D Monster Maze — Parallax Forums

3D Monster Maze

BaggersBaggers Posts: 3,019
edited 2008-01-21 13:13 in Propeller 1
Hi All,

Here's my quick remake of a classic ZX81 game, 3D Monster Maze.

Just Maze generation to go now, but I thought I'd give you all a looksy at it's progress.

Let me know what you think.

Baggers.

PropZX81.jpg

binaries for Hybrid, Proto/Demo board, and Hydra after link.
http://www.propgfx.co.uk/forum/Blah.pl?m-1200263253/
·

Comments

  • BamseBamse Posts: 561
    edited 2008-01-14 04:37
    Awesome game... Extremely retro, I love it...

    After a few games my high score is still only 215...
    For some reason my pad is a little bit flaky and in stead of going forward it turns into the wall now and then...

    ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
    Living on the planet Earth might be expensive but it includes a free trip around the sun every year...

    Experience level:
    [noparse][[/noparse] ] Let's connect the motor to pin 1, it's a 6V motor so it should be fine.
    [noparse][[/noparse] ] OK, I got my resistors hooked up with the LEDs.
    [noparse][[/noparse]X] I got the Motor hooked up with the H-bridge and the 555 is supplying the PWM.
    [noparse][[/noparse] ] Now, if I can only program the BOE-BOT to interface with he Flux Capacitor.
    [noparse][[/noparse] ] I dream in SX28 assembler...

    /Bamse
  • BaggersBaggers Posts: 3,019
    edited 2008-01-14 08:55
    Glad you like it [noparse]:)[/noparse]

    Would have had it done sooner, but been playing it too myself lol although 4 days is plenty fast enough [noparse]:)[/noparse]

    Best get back to frogger lol
  • BaggersBaggers Posts: 3,019
    edited 2008-01-14 17:56
    I made and uploaded two youtube vids for you to see also if you don't have a hybrid, proto ,demo or hydra setup.

    http://uk.youtube.com/watch?v=yPNCw5SvGtw

    http://uk.youtube.com/watch?v=SCBCSa6d6PY

    ·
  • ColeyColey Posts: 1,110
    edited 2008-01-14 18:06
    Nice work mate!

    Can you slow down a bit please, I am struggling to keep up with all your releases! lol

    Coley tongue.gif
  • ClemensClemens Posts: 236
    edited 2008-01-15 00:32
    Thanks Baggers.

    The ZX-81 was my first computer. Although I didn't have 3D-Monster Maze this stirs some good memories . smile.gif

    Clemens
  • BaggersBaggers Posts: 3,019
    edited 2008-01-15 13:27
    Coley,

    lol I'll try, but I can't be held responsible if I do another one quickly.

    Clemens,

    Yeah, same for me, I guess that's why I do all these remakes [noparse]:)[/noparse]
  • Paul BakerPaul Baker Posts: 6,351
    edited 2008-01-15 23:36
    Project now added to PROJECT master index.

    ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
    Paul Baker
    Propeller Applications Engineer

    Parallax, Inc.
  • Ym2413aYm2413a Posts: 630
    edited 2008-01-18 23:45
    This is like lo-fi retro scary. [noparse]:)[/noparse]
    Resident Evil of the 8bit black and white world.

    ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
    Share the knowledge: propeller.wikispaces.com
    Lets make some music: www.andrewarsenault.com/hss

  • BaggersBaggers Posts: 3,019
    edited 2008-01-19 13:01
    Paul, Cheers, also ya missed a few of my games for the list, jetpac, snake, frogger.

    Ym2413a, lol, although it's probably before your time [noparse]:)[/noparse]
  • ClemensClemens Posts: 236
    edited 2008-01-19 16:02
    Yeah, and may I once more bring back to memory "Spacies". Haha, I know you consider it unfinished but I still have it in the eprom of my demoboard·clone. ;-)
    Not only is it good for testing if mouse, TV and sound are present but it's got a nice look and sound. I always prefer mouse control over joystick or keyboard.

    And I never get past the first level! -So I never get tempted to play long. lol.gif

    See - sometimes the unfinished works of art are the real masterpieces...

    http://forums.parallax.com/showthread.php?p=645707
  • BaggersBaggers Posts: 3,019
    edited 2008-01-19 16:33
    lol Clemens, yeah, Spacies too, amazing how much I've learnt about this little Propeller beastie since then [noparse]:)[/noparse]
  • BaggersBaggers Posts: 3,019
    edited 2008-01-19 23:08
    Paul, oops, my mistake, Snake is already up there, [noparse]:D[/noparse]
    but the rest aren't including Spacies, like Clemens said.
  • Paul BakerPaul Baker Posts: 6,351
    edited 2008-01-21 02:50
    I have added Jetpac and Frogger, wrt Spacies the guideline I use for adding a game to the list is when it is in a playable state, it's hard to determine by the thread if Spacies is at that point, if it is then I will add it to the list as well.

    ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
    Paul Baker
    Propeller Applications Engineer

    Parallax, Inc.
  • BaggersBaggers Posts: 3,019
    edited 2008-01-21 08:19
    ok thanks [noparse]:D[/noparse]
  • Ym2413aYm2413a Posts: 630
    edited 2008-01-21 12:33
    I just tried this game out.
    This is really good gameplay for when it came out!
    The animation isn't bad either for ASCII blocks. [noparse]:)[/noparse]

    ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
    Share the knowledge: propeller.wikispaces.com
    Lets make some music: www.andrewarsenault.com/hss

  • BaggersBaggers Posts: 3,019
    edited 2008-01-21 13:13
    Yeah, I guess that's why it became such a HUGE classic [noparse];)[/noparse]
    beat the pants off anything around at the time.
Sign In or Register to comment.