I am looking for existing code or a processing scheme to read the bits of Windows bitmaps or DIBs with the Propeller. It has been a while since I have messed with the bitmap file structures, so I know I will have to do a little studying, but not much.
Anyhow, the bitmaps will always be monochrome, and they are currently being saved as *.bmp, with a bit depth of 1, and a maximum file size of 572kb.
I can easily create a Windows program, which will send the color of each pixel serially to the Propeller, however I would prefer not to be tied to a PC. Although, the original bitmaps will need a little preprocessing, so I will be writing a Windows program for this, and I can also do additional modifications to the files during the preprocessing stage, if necessary.
My thoughts are to save the *.bmp files to an SD card and read the pixel information off of the card with the Propeller, however I do not yet know if this is possible or if there is already existing code to perform this task.
To sum it up, I want to be able to read a bmp file from an SD card and represent black and white colors with 1s and 0s, or equivalency thereof.