Wozasm
Since reading the iWOZ book I have been getting all
of Wozniac's early asm code I can get hold of and it is all
pretty amazing!
It is in the dialect of an old 8 bit processor (6502) so you
have to get stuff like an opcode list to make any sense of it
but that is all available on the web...use google.
The code is really compact, it's good learning material for
anyone wanting to hone their asm skills.
Here is a totally awesome bit of code he wrote that creates
a software based 16 bit processor with its own opcodes.
Note how tiny this code is! code for a pseudo processor
in only 300 bytes!
Here are some notes about the pseudo processor.
There is an old book full of Wozniac's code snippets.
Nobody seems able to come up with a copy...I'd sure
like a pdf of this thing

This code was not written for something as different as the Propeller
but the ideas can really make you think. The asm is not that far removed
from something like an 8 bit AVR though.
I wish that this guy would write some PASM code
www.6502.org/tutorials/6502opcodes.html
Post Edited (HollyMinkowski) : 6/11/2010 1:49:07 PM GMT
of Wozniac's early asm code I can get hold of and it is all
pretty amazing!
It is in the dialect of an old 8 bit processor (6502) so you
have to get stuff like an opcode list to make any sense of it
but that is all available on the web...use google.
The code is really compact, it's good learning material for
anyone wanting to hone their asm skills.
Here is a totally awesome bit of code he wrote that creates
a software based 16 bit processor with its own opcodes.
Note how tiny this code is! code for a pseudo processor
in only 300 bytes!
******************************** * * * APPLE-II PSEUDO MACHINE * * INTERPRETER * * * * COPYRIGHT (C) 1977 * * APPLE COMPUTER, INC * * * * ALL RIGHTS RESERVED * * * * S. WOZNIAK * * * ******************************** * * * TITLE: SWEET 16 INTERPRETER * * * ******************************** R0L EQU $0 R0H EQU $1 R14H EQU $1D R15L EQU $1E R15H EQU $1F SAVE EQU $FF4A RESTORE EQU $FF3F ORG $F689 AST 32 JSR SAVE ;PRESERVE 6502 REG CONTENTS PLA STA R15L ;INIT SWEET16 PC PLA ;FROM RETURN STA R15H ;ADDRESS SW16B JSR SW16C ;INTERPRET AND EXECUTE JMP SW16B ;ONE SWEET16 INSTR. SW16C INC R15L BNE SW16D ;INCR SWEET16 PC FOR FETCH INC R15H SW16D LDA >SET ;COMMON HIGH BYTE FOR ALL ROUTINES PHA ;PUSH ON STACK FOR RTS LDY $0 LDA (R15L),Y ;FETCH INSTR AND $F ;MASK REG SPECIFICATION ASL ;DOUBLE FOR TWO BYTE REGISTERS TAX ;TO X REG FOR INDEXING LSR EOR (R15L),Y ;NOW HAVE OPCODE BEQ TOBR ;IF ZERO THEN NON-REG OP STX R14H ;INDICATE "PRIOR RESULT REG" LSR LSR ;OPCODE*2 TO LSB'S LSR TAY ;TO Y REG FOR INDEXING LDA OPTBL-2,Y ;LOW ORDER ADR BYTE PHA ;ONTO STACK RTS ;GOTO REG-OP ROUTINE TOBR INC R15L BNE TOBR2 ;INCR PC INC R15H TOBR2 LDA BRTBL,X ;LOW ORDER ADR BYTE PHA ;ONTO STACK FOR NON-REG OP LDA R14H ;"PRIOR RESULT REG" INDEX LSR ;PREPARE CARRY FOR BC, BNC. RTS ;GOTO NON-REG OP ROUTINE RTNZ PLA ;POP RETURN ADDRESS PLA JSR RESTORE ;RESTORE 6502 REG CONTENTS JMP (R15L) ;RETURN TO 6502 CODE VIA PC SETZ LDA (R15L),Y ;HIGH ORDER BYTE OF CONSTANT STA R0H,X DEY LDA (R15L),Y ;LOW ORDER BYTE OF CONSTANT STA R0L,X TYA ;Y REG CONTAINS 1 SEC ADC R15L ;ADD 2 TO PC STA R15L BCC SET2 INC R15H SET2 RTS OPTBL DFB SET-1 ;1X BRTBL DFB RTN-1 ;0 DFB LD-1 ;2X DFB BR-1 ;1 DFB ST-1 ;3X DFB BNC-1 ;2 DFB LDAT-1 ;4X DFB BC-1 ;3 DFB STAT-1 ;5X DFB BP-1 ;4 DFB LDDAT-1 ;6X DFB BM-1 ;5 DFB STDAT-1 ;7X DFB BZ-1 ;6 DFB POP-1 ;8X DFB BNZ-1 ;7 DFB STPAT-1 ;9X DFB BM1-1 ;8 DFB ADD-1 ;AX DFB BNM1-1 ;9 DFB SUB-1 ;BX DFB BK-1 ;A DFB POPD-1 ;CX DFB RS-1 ;B DFB CPR-1 ;DX DFB BS-1 ;C DFB INR-1 ;EX DFB NUL-1 ;D DFB DCR-1 ;FX DFB NUL-1 ;E DFB NUL-1 ;UNUSED DFB NUL-1 ;F * FOLLOWING CODE MUST BE * CONTAINED ON A SINGLE PAGE! SET BPL SETZ ;ALWAYS TAKEN LD LDA R0L,X BK EQU *-1 STA R0L LDA R0H,X ;MOVE RX TO R0 STA R0H RTS ST LDA R0L STA R0L,X ;MOVE R0 TO RX LDA R0H STA R0H,X RTS STAT LDA R0L STAT2 STA (R0L,X) ;STORE BYTE INDIRECT LDY $0 STAT3 STY R14H ;INDICATE R0 IS RESULT NEG INR INC R0L,X BNE INR2 ;INCR RX INC R0H,X INR2 RTS LDAT LDA (R0L,X) ;LOAD INDIRECT (RX) STA R0L ;TO R0 LDY $0 STY R0H ;ZERO HIGH ORDER R0 BYTE BEQ STAT3 ;ALWAYS TAKEN POP LDY $0 ;HIGH ORDER BYTE = 0 BEQ POP2 ;ALWAYS TAKEN POPD JSR DCR ;DECR RX LDA (R0L,X) ;POP HIGH ORDER BYTE @RX TAY ;SAVE IN Y REG POP2 JSR DCR ;DECR RX LDA (R0L,X) ;LOW ORDER BYTE STA R0L ;TO R0 STY R0H POP3 LDY $0 ;INDICATE R0 AS LAST RESULT REG STY R14H RTS LDDAT JSR LDAT ;LOW ORDER BYTE TO R0, INCR RX LDA (R0L,X) ;HIGH ORDER BYTE TO R0 STA R0H JMP INR ;INCR RX STDAT JSR STAT ;STORE INDIRECT LOW ORDER LDA R0H ;BYTE AND INCR RX. THEN STA (R0L,X) ;STORE HIGH ORDER BYTE. JMP INR ;INCR RX AND RETURN STPAT JSR DCR ;DECR RX LDA R0L STA (R0L,X) ;STORE R0 LOW BYTE @RX JMP POP3 ;INDICATE R0 AS LAST RESULT REG DCR LDA R0L,X BNE DCR2 ;DECR RX DEC R0H,X DCR2 DEC R0L,X RTS SUB LDY $0 ;RESULT TO R0 CPR SEC ;NOTE Y REG = 13*2 FOR CPR LDA R0L SBC R0L,X STA R0L,Y ;R0-RX TO RY LDA R0H SBC R0H,X SUB2 STA R0H,Y TYA ;LAST RESULT REG*2 ADC $0 ;CARRY TO LSB STA R14H RTS ADD LDA R0L ADC R0L,X STA R0L ;R0+RX TO R0 LDA R0H ADC R0H,X LDY $0 ;R0 FOR RESULT BEQ SUB2 ;FINISH ADD BS LDA R15L ;NOTE X REG IS 12*2! JSR STAT2 ;PUSH LOW PC BYTE VIA R12 LDA R15H JSR STAT2 ;PUSH HIGH ORDER PC BYTE BR CLC BNC BCS BNC2 ;NO CARRY TEST BR1 LDA (R15L),Y ;DISPLACEMENT BYTE BPL BR2 DEY BR2 ADC R15L ;ADD TO PC STA R15L TYA ADC R15H STA R15H BNC2 RTS BC BCS BR RTS BP ASL ;DOUBLE RESULT-REG INDEX TAX ;TO X REG FOR INDEXING LDA R0H,X ;TEST FOR PLUS BPL BR1 ;BRANCH IF SO RTS BM ASL ;DOUBLE RESULT-REG INDEX TAX LDA R0H,X ;TEST FOR MINUS BMI BR1 RTS BZ ASL ;DOUBLE RESULT-REG INDEX TAX LDA R0L,X ;TEST FOR ZERO ORA R0H,X ;(BOTH BYTES) BEQ BR1 ;BRANCH IF SO RTS BNZ ASL ;DOUBLE RESULT-REG INDEX TAX LDA R0L,X ;TEST FOR NON-ZERO ORA R0H,X ;(BOTH BYTES) BNE BR1 ;BRANCH IF SO RTS BM1 ASL ;DOUBLE RESULT-REG INDEX TAX LDA R0L,X ;CHECK BOTH BYTES AND R0H,X ;FOR $FF (MINUS 1) EOR $FF BEQ BR1 ;BRANCH IF SO RTS BNM1 ASL ;DOUBLE RESULT-REG INDEX TAX LDA R0L,X AND R0H,X ;CHECK BOTH BYTES FOR NO $FF EOR $FF BNE BR1 ;BRANCH IF NOT MINUS 1 NUL RTS RS LDX $18 ;12*2 FOR R12 AS STACK POINTER JSR DCR ;DECR STACK POINTER LDA (R0L,X) ;POP HIGH RETURN ADDRESS TO PC STA R15H JSR DCR ;SAME FOR LOW ORDER BYTE LDA (R0L,X) STA R15L RTS RTN JMP RTNZ
Here are some notes about the pseudo processor.
WOZ said...
SWEET 16: A Pseudo 16 Bit Microprocessor
by Steve Wozniak
Description:
While writing APPLE BASIC for a 6502 microprocessor, I repeatedly encountered a variant of MURPHY'S LAW. Briefly stated, any routine operating on 16-bit data will require at least twice the code that it should. Programs making extensive use of 16-bit pointers (such as compilers, editors, and assemblers) are included in this category. In my case, even the addition of a few double-byte instructions to the 6502 would have only slightly alleviated the problem. What I really needed was a 6502/RCA 1800 hybrid - an abundance of 16-bit registers and excellent pointer capability.
My solution was to implement a non-existant (meta) 16-bit processor in software, interpreter style, which I call SWEET 16.
SWEET 16 is based on sixteen 16-bit registers (R0-15), which are actually 32 memory locations. R0 doubles as the SWEET 16 accumulator (ACC), R15 as the program counter (PC), and R14 as the status register. R13 holds compare instruction results and R12 is the subroutine return stack pointer if SWEET 16 subroutines are used. All other SWEET 16 registers are at the user's unrestricted disposal.
SWEET 16 instructions fall into register and non-register categories. The register ops specify one of the sixteen registers to be used as either a data element or a pointer to data in memory, depending on the specific instruction. For example INR R5 uses R5 as data and ST @R7 uses R7 as a pointer to data in memory. Except for the SET instruction, register ops take one byte of code each. The non-register ops are primarily 6502 style branches with the second byte specifying a +/-127 byte displacement relative to the address of the following instruction. Providing that the prior register op result meets a specified branch condition, the displacement is added to the SWEET 16 PC, effecting a branch.
SWEET 16 is intended as a 6502 enhancement package, not a stand alone processor. A 6502 program switches to SWEET 16 mode with a subroutine call and subsequent code is interpreted as SWEET 16 instructions. The nonregister op RTN returns the user program to 6502 mode after restoring the internal register contents (A, X, Y, P, and S). The following example illustrates how to use SWEET 16.
300 B9 00 02 LDA IN,Y ;get a char 303 C9 CD CMP #"M" ;"M" for move 305 D0 09 BNE NOMOVE ;No. Skip move 307 20 89 F6 JSR SW16 ;Yes, call SWEET 16 30A 41 MLOOP LD @R1 ;R1 holds source 30B 52 ST @R2 ;R2 holds dest. addr. 30C F3 DCR R3 ;Decr. length 30D 07 FB BNZ MLOOP ;Loop until done 30F 00 RTN ;Return to 6502 mode. 310 C9 C5 NOMOVE CMP #"E" ;"E" char? 312 D0 13 BEQ EXIT ;Yes, exit 314 C8 INY ;No, cont.
WOZ said...
SWEET16 contains sixteen internal 16 bit registers, actually the first 32 bytes in main memory, labelled R0 through R15. R0 is defined as the accumulator, R15 as the program counter, and R14 as a status register. R13 stores the result of all COMPARE operations for branch testing. The user acceses SWEET16 with a subroutine call to hexadecimal address F689. Bytes stored after the subroutine call are thereafter interpreted and executed by SWEET16. One of SWEET16's commands returns the user back to 6502 mode, even restoring the original register contents.
Implemented in only 300 bytes of code, SWEET16 has a very simple instruction set tailored to operations such as memory moves and stack manipulation. Most opcodes are only one byte long, but since she runs approximately ten times slower than equivalent 6502 code, SWEET16 should be employed only when code is at a premium or execution is not. As an example of her usefulness, I have estimated that about 1K byte could be weeded out of my 5K byte Apple-II BASIC interpreter with no observable performance degradation by selectively applying SWEET16. [noparse]/noparse
There is an old book full of Wozniac's code snippets.
Nobody seems able to come up with a copy...I'd sure
like a pdf of this thing

This code was not written for something as different as the Propeller
but the ideas can really make you think. The asm is not that far removed
from something like an 8 bit AVR though.
I wish that this guy would write some PASM code

www.6502.org/tutorials/6502opcodes.html
Post Edited (HollyMinkowski) : 6/11/2010 1:49:07 PM GMT
Comments
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D Rat
Dave Ratcliff N6YEE
ftp://public.asimov.net/pub/apple_II/
Rich Green
I missed the elegant simplicity of the 6502 till I found the Prop.
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"I mean, if I went around sayin' I was an emperor just because some moistened bint had lobbed a scimitar at me they'd put me away!"
IMHO, a card for the Apple ][noparse][[/noparse], containing a Propeller, designed for slot 7, or 0, whichever one of those lets you take over the Apple CPU, would make for a very interesting, though large, propeller dev station. Been wanting to do it actually.
The 6502 is interesting and fun today because of all the tricks possible. Over time, people have continued to make shorter and or faster code. The same is true for other CPUs too. An example of this on 6809 is moving big blocks of memory using the stack instructions. Set up an address, push a lot of RAM onto the registers, pull it back off at the new address, letting the auto increment do it's thing. Beats the heck out of a load, load, index, store, store loop.
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Propeller Wiki: Share the coolness!
8x8 color 80 Column NTSC Text Object
Wondering how to set tile colors in the graphics_demo.spin?
Safety Tip: Life is as good as YOU think it is!
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Chris Savage
Parallax Engineering
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The early bird gets the worm but the second mouse gets the cheese.
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Searider
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Propeller Wiki: Share the coolness!
8x8 color 80 Column NTSC Text Object
Wondering how to set tile colors in the graphics_demo.spin?
Safety Tip: Life is as good as YOU think it is!
One thing they share is a dependency on self-modifying code.
I wasn't given much instruction on the 6502 before my first programming task, and I can still remember the surprise when I found, in the middle of the task, that the only way I could figure to do a particular thing was to code a jump to a dummy location and then go back and rewrite the operand field during runtime. I had never heard the expression "self-modifying code," and I was almost embarrassed about what I thought was just my crazy scheme.
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The early bird gets the worm but the second mouse gets the cheese.