Propeller II, one more step toward copyright infringment?

Ok: Perhaps this will be considered "off-topic" for the Sandbox thread, but then hey
A lot of sand has been tracked around lately... [noparse]:)[/noparse]
I've been following the story of Apple's removal of the Commodore emulator because
of the fact that BASIC was hidden in it's software. A complete "no-no" either because
Apple is afraid of copyright issues, or because they are concerned that someone will
create a C64 BASIC hack right into the core of the iPhone OS. (Wouldn't that be hoot?)
It's got me thinking about issues of copyright again... As we achieve more with the
current Propeller, and accelerate even faster with more memory and more speed with
the Propeller II, I wonder if issues of copyright are going to come knocking on our
doors? We've scraped the edges of this issue already with new abilities to use
graphics from the PC in our games, or even convert music files to run on the Propeller.
So far we've been able to "fly under the radar", and not making people look at it
has worked so far.
What do you think? Will we be limited to what we can post to the forums because
we are able import Namco sprites into our programs, or music score?
I'm not looking forward to seeing the DMCA start mixing in my microcontroller hobby.
OBC
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
New to the Propeller?
Visit the: The Propeller Pages @ Warranty Void.
Post Edited (Oldbitcollector) : 9/10/2009 6:32:51 PM GMT
A lot of sand has been tracked around lately... [noparse]:)[/noparse]
I've been following the story of Apple's removal of the Commodore emulator because
of the fact that BASIC was hidden in it's software. A complete "no-no" either because
Apple is afraid of copyright issues, or because they are concerned that someone will
create a C64 BASIC hack right into the core of the iPhone OS. (Wouldn't that be hoot?)
It's got me thinking about issues of copyright again... As we achieve more with the
current Propeller, and accelerate even faster with more memory and more speed with
the Propeller II, I wonder if issues of copyright are going to come knocking on our
doors? We've scraped the edges of this issue already with new abilities to use
graphics from the PC in our games, or even convert music files to run on the Propeller.
So far we've been able to "fly under the radar", and not making people look at it
has worked so far.
What do you think? Will we be limited to what we can post to the forums because
we are able import Namco sprites into our programs, or music score?
I'm not looking forward to seeing the DMCA start mixing in my microcontroller hobby.
OBC
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
New to the Propeller?
Visit the: The Propeller Pages @ Warranty Void.
Post Edited (Oldbitcollector) : 9/10/2009 6:32:51 PM GMT
Comments
Jeri Ellsworth's C64 system-on-a-chip must be the most famous hardware implementation.· I think it is part greed and part Apple keeping a thumb on what happen with their products.
As far as other emulations here, I'd only worry about it if somebody complains, but I really don't expect too much heat here.
The irony is that the current Propeller doesn't even provide any kind of IP or code protection ;-)
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
Post Edited (Agent420) : 9/10/2009 1:38:06 PM GMT
Also consider that in the FPGA arena, folks have coded 68000, Z80, 8051 and 6502 in VHDL and never got flack from the respective vendors.
I think what we're seeing here with Apple, is Apple just being Apple.
As Phil once so eloquently put it recently: "Breathe into a paperbag, Man!"
echoing the others here, I'd say that until a fellow Prophead generates a few hundred thousand dollars in one whack *and* makes this news publically visible, infringments are a non-starter. It costs too much money for anything less than a bigger settlement.
And if our newly wealthy Prophead does get nibbled on by a hungry lawyer, he or she should have enough $ to properly defend.
Until then, as Clock Loop says, let our motto be:
Long Live the Propeller Underground!
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
"Don't start the propeller revolution without me."
"The revolution is upon us!"
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
Advanced RISC Machines jumped very heavily on some students who developed a synthesisable version of the ARM. They had to withdraw it. I downloaded it at the time, but don't have it any more.
Leon
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
Amateur radio callsign: G1HSM
Suzuki SV1000S motorcycle
Students and downloaders will be the ones who save the entire human race. (greed only destroys)
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
Though I don't know about students saving anyone by reverse engineering someone else's product. Would you guys like it if one the folks here who has turned the Prop in VHDL code were to release it to the public, thus hurting Parallax?
There's no VHDL code for Excellent Customer Support and Good Faith.
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
Ok, you're cool with IP theft, I can respect that.
We are getting some ARM11 dev boards and I have been looking at the
data sheets on the Samsung S3C6410 chip that is on the boards. There is a 3D
accelerator and 256MB of flash/128MB RAM. I think I will try Ubuntu 6.04
on these things. If the iphone uses this cpu then it would be fun to hack the iphone.
I may have to start hanging around on iphone hack sites to see what is possible.
www.samsung.com/global/system/business/semiconductor/product/2008/5/30/785500s3c6410_datasheet_200804.pdf
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
"Where am I? Where am I going? Why am I in a handbasket?"