I'm currently working on my first really ambitious propeller project. Ironically, I'm making a propeller clock
, like the one linked but larger. The thing is, at least for now, I just want to have one clock design in a buffer of, let me do the math... 5kBytes. How would you get that data into the ram? I don't want to call out a variable of BYTE clockFrameBuff and then in the main cog, during initialization set those bytes equal to the design of the clock. I'm concerned that would use twice as much space- wouldn't it? I could add a microSD, put the pattern into a file, and read in the data over SPI to fill the buffer on a loop. But that just seems... stupid.