ebasic on Martin's DNA board or other Propeller boards that support external memory

I got a few questions about my ebasic demo program for Propeller GCC so I thought I'd start another thread to avoid hijacking Martin's thread about his DNA boards.
ebasic is a simple version of Basic that is derived from another language I wrote a while back called xbasic. xbasic works a lot like Spin in that it has a compiler that runs on a PC that generates bytecodes that are interpreted by a virtual machine running on the Propeller. What I did to create ebasic was to simplify the syntax of the xbasic language and merge the compiler with the runtime so ebasic programs are compiled to bytecode on the Propeller and then the resulting bytecode is run by a virtual machine also on the Propeller. I combined this with a very simple line-oriented editor and a way to load or save programs to an SD card.
However, ebasic is really still just a demo program. More work needs to be done if it is going to be used for anything serious. The main problem with it in its current state is that it does a poor job of making the most of hub memory. I'll try to improve that is I have time. Also, the virtual machine that runs xbasic programs is much faster than the one that runs ebasic programs. I'd like to make ebasic use the xbasic VM eventually.
I've attached a zip file containing the latest version of ebasic to this message. In that zip file is a README.txt file that gives a sketchy description of the language syntax and runtime functions. I'll try to improve that as well.
ebasic.zip (updated July 20, 2012, 5:30pm EST)
Also, I'm currently working on ebasic2 which has been renamed to pico-basic. It will have more conventional basic features like dynamic strings and floating point. There is a Google Code project setup for pico-basic if you're interested. It's still a work in progress though.
http://code.google.com/p/pico-basic/
ebasic is a simple version of Basic that is derived from another language I wrote a while back called xbasic. xbasic works a lot like Spin in that it has a compiler that runs on a PC that generates bytecodes that are interpreted by a virtual machine running on the Propeller. What I did to create ebasic was to simplify the syntax of the xbasic language and merge the compiler with the runtime so ebasic programs are compiled to bytecode on the Propeller and then the resulting bytecode is run by a virtual machine also on the Propeller. I combined this with a very simple line-oriented editor and a way to load or save programs to an SD card.
However, ebasic is really still just a demo program. More work needs to be done if it is going to be used for anything serious. The main problem with it in its current state is that it does a poor job of making the most of hub memory. I'll try to improve that is I have time. Also, the virtual machine that runs xbasic programs is much faster than the one that runs ebasic programs. I'd like to make ebasic use the xbasic VM eventually.
I've attached a zip file containing the latest version of ebasic to this message. In that zip file is a README.txt file that gives a sketchy description of the language syntax and runtime functions. I'll try to improve that as well.
ebasic.zip (updated July 20, 2012, 5:30pm EST)
Also, I'm currently working on ebasic2 which has been renamed to pico-basic. It will have more conventional basic features like dynamic strings and floating point. There is a Google Code project setup for pico-basic if you're interested. It's still a work in progress though.
http://code.google.com/p/pico-basic/
Comments
Thanks,
David