I'm just starting to learn more about VGA and TV and SPIN. I have been playing arround with my new PMC256 board from OldbitCollector: http://propellerpowered.com/shop/
using BASIC and feel comfortable at that level with SPIN. I'm modifying SPIN code to get it to work with various SRAM chips for POKE and PEEK commands in BASIC.
However, for a scrolling game such as Faery Tale Adventure, it was one of my top 5 games at the time with it's wonderful background music. This game was originally written for the Amiga and then ported over to the C64, DOS, Sega Genesis and other systems. To me, the Amiga version and Sega Genesis are the best and I have been playing it recently using a Sega Genesis emulator on my Windows 8 laptop. Sights and sounds from the game are great!
I would like to see if it is possible to recreate this game for the Propeller using VGA. I beleive it is but being somewhat new to SPIN and know very little of PASM, I would like to give it a shot. It may take a year or more with my schedule but who knows. One question I have is if there would be a way to extract the original music from the sega genesis version of the game I am playing into a format that the Propeller can play.
I have a Propeller Quickstart with my PMC256 (of which I could write SPIN and/or PASM (yikes) if need be). I also have a second Propeller Quickstart and Human Interface Board coming in the mail today I hope. Im thinking this one would be the best to utilize both the keyboard and mouse but the PMC256 has connections for a keyboard and wii controller.
I just need some ideas on how to approach this game from it being realistic or not. I have the time to put in to learn what ever is needed but may not know of all of what is out there to make it simpler (ie not to re-invent the wheel).
Thanks for your help and comments.