graphics drivers
Title: | graphics drivers |
Author: | gatuno1 |
Published: | Wed, 02 Jul 2014 19:12:30 GMT |
Driver name |
Location |
Resolution (WxH) |
Tiles |
Sprites |
Color Palette |
Cogs |
Source files |
COP |
On Hydra Book CD |
cop_drv_010.spin |
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DK |
As part of latest Dodgy Kong zip |
256x224 |
32x28 map 8x8 pixels/tile |
34 total Number per line depends on cogs used 16x16 pixels |
4 colors per individual tile 4 colors per individual sprite |
3+ |
sw_dk_gfx_renderer_015.spin sw_dk_tv_drv_022.spin |
HEL |
On Hydra Book CD |
160x192? |
10x12 map 16x16 pixels/tile Horizontally scrollable |
8 total 5 per line 16x16 pixels |
4 colors per individual tile Sprites share palettes of tiles they overlap with |
1 |
HEL_GFX_ENGINE_050.spin |
JLC Spectrum |
Parallax Hydra forum |
256x192 |
32x24 map 8x8 tiles |
No sprites. |
2 colors per individual tile chosen from a palette of 16 plus flashing colors. |
1? |
JLC_Spectrum_TV_010.spin |
REM |
On Hydra Book CD |
rem_gfx_engine_017.spin rem_tv_017.spin |
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VGA Learning Driver |
Propeller forum |
640x480 |
N/A |
N/A |
64 color (4 color / 16pixel mode) |
1 |
VGA Learn.spin |
NTSC Tutorial |
Hydra forum |
188x244 |
N/A |
N/A |
N/A |
1 |
BAM_50_Line_Driver_01.spin |
8x8 Tile Driver Tutorial |
Hydra forum |
376x240 |
30x64 tile map, 8x8 tiles, smooth scroll in X and Y, rows can be added but need to be at least 30. |
Any height, width can be 4, 8, 16, 32, 64, etc. pixels. Add sprites until the driver chokes, then add more cogs... ;-) |
One byte per pixel, use the Hydra palette. |
5+ |
See post in forum. |