You are here: Using the Propeller Tool > Menu Items

Menu Items

Click on each menu item for details.

New Create a new edit tab with a blank page.  Any existing edit tabs are unaffected.

Open… Open a file in a new edit tab with the Open file dialog.

Open From… Open a file in a new edit tab from a recently accessed folder using the Open file dialog.

Save Save current edit tab’s contents to disk using the existing file name, if applicable.

Save As… Save current edit tab’s contents to disk with a new file name using the Save As dialog.

Save To… Save current edit tab’s contents to disk in a recently accessed folder using the Save As dialog.

Save All Save all unsaved edit tab’s contents to disk using their existing names, if applicable.

Close Close current edit tab (will prompt if file is unsaved).

Close All Close all edit tabs (will prompt for any files unsaved).

Select Top Object File… Select the top object file of current project.  This setting is used for all of the Compile Top… operations and remains until changed.

...Project… Collect all objects and data files for the project shown in Object View and store them in a compressed (.zip) file along with a “readme” file containing archive and structure information.  The compressed file is named after the project’s top file with “Archive” plus the date/time stamp appended and is stored in the top file’s work directory.

...Project + Propeller Tool... Perform the same task as above but add the entire Propeller Tool executable to the compressed file.

Hide/Show Explorer Hide or show the Integrated Explorer panels (left side of the application window).

Print Preview… View a sample of the output before printing.

Print… Print the current edit tab’s contents.

<recent files>The menu area between the Print… and Exit items displays the most recently accessed files, up to ten.  Selecting one of these items opens that file.  Point the mouse at a recent file menu item to see the full path and file name in the status bar.

Exit Close the Propeller Tool.

Undo Undo the last edit action on the current edit page.  Each edit page retains its own undo history buffer until closed.  Multiple undo actions are allowed, limited only by memory.

Redo Redo the last undone action on the current edit page.  Each edit page retains its own redo history buffer until closed.  Multiple redo actions are allowed, limited only by memory.

Cut Delete the selected text from the current edit page and copy it to the Windows clipboard.

Copy Copy the selected text from the current edit page to the Windows clipboard.

Paste Paste text from the Windows clipboard to the current edit page at the current caret position.

Select AllSelect all text in the current edit page.

Find / Replace… Open the Find/Replace dialog; see Find/Replace Dialog for details.

Find Next Find the next occurrence of the last search string entered into the Find/Replace dialog; see Find/Replace Dialog for details.

Replace Replace the current selection with the string entered into the Replace field of the Find/Replace dialog; see Find/Replace Dialog for details.

Go To Bookmark Go to bookmark 1, 2, 3… (visible only when bookmarks are shown). See Bookmarks for details.

Text Bigger Increase the font size in every edit page.

Text Smaller Decrease the font size in every edit page.

Preferences…Open the Preferences window.  See the Preferences Dialog for details.

...View Info… Compile source code in current edit tab and, if successful, display Object Info form with the results.  The Object Info form displays many details about the resulting object including object structure, code size, variable space, free space and redundancy optimizations.

...Update Status Compile source code in current edit tab and, if successful, update the status info on the Status Bar for every object in the project.

...Load RAM Compile source code in current edit tab and, if successful, download the resulting application into Propeller chip’s RAM and run it.

...Load EEPROM Compile source code in current edit tab and, if successful, download the resulting application into Propeller chip’s EEPROM (and RAM) and run it.

... View Info… Same as Compile Current View Info except compilation is started from the file designated as the “Top Object File.”

... Update Status Same as Compile Current Update Status except compilation is started from the file designated as the “Top Object File.”

... Load RAM Same as Compile Current Load RAM + Run except compilation is started from the file designated as the “Top Object File.”
... Load EEPROM Same as Compile Current Load EEPROM + Run except the compilation is started from the file designated as the “Top Object File.”

Identify Hardware…Scan available ports for the Propeller chip and, if found, display the port it is connected to and the hardware version number. If no Propeller chip is found, the Communication Error dialog opens, with an Edit Ports button option; see the Serial Port Search List Dialog.

 

Propeller Help Version 1.1

Copyright © Parallax Inc.

5/13/2009