• Propeller Help Home Page
    • What's New in This Version
    • Why the Propeller Works
    • More Resources & Support
  • About the Hardware
    • The Propeller Chip Concept
    • Package & Pin Descriptions
    • Specifications
    • Hardware Connections
    • Boot Up Procedure
    • Run-Time Procedure
    • Shutdown Procedure
    • Block Diagram P8X32A
    • Shared Resources
    • System Clock
    • Cogs (processors)
    • Hub
    • I/O Pins
    • System Counter
    • CLK Register
    • Locks
    • Main Memory
    • Character Definitions
    • Log Table
    • Anti-log Table
    • Sine Table
    • Boot Loader & Spin Interpreter
  • Using the Propeller Tool
    • Concept
    • Tour the Workspace
      • Screen Organization
      • Managing Edit Tabs
      • Viewing Multiple Objects
      • Object Info
      • Object View
    • Menu Items
      • Find/Replace Dialog
      • Preferences Dialog
        • Appearance Tab
        • Operation Tab
        • Files & Folders Tab
      • Serial Port Search List Dialog
    • Editing Tools
      • Character Chart
      • View Modes
      • Bookmarks
      • Line Numbers
      • Block-Group Indicators
      • Edit Modes
      • Indenting and Outdenting
      • Block Selection and Selection Moving
    • Shortcut Keys
      • Tool Shortcuts
      • Complier Shortcuts
      • Navigation Shortcuts
      • Editing Shortcuts
      • Symbol Shortcuts
      • Single Key or Mouse
      • Ctrl + ...
      • Alt + ...
      • Shift + ...
      • Ctrl + Alt ...
      • Ctrl + Shift + ...
      • Ctrl + Shift + Alt ...
  • Spin Programming Tutorial
    • Spin Lesson 1
      • Introduction
      • The Concept
      • Propeller Languages
      • Propeller Objects
      • Quick Review
    • Spin Lesson 2
      • A Simple Application
      • Our First Object
      • Download to RAM vs. EEPROM
      • Understanding the Object
      • Quick Review
    • Spin Lesson 3
      • Structuring Code
      • Cogs (Processors)
      • Constants
      • Block Designators
      • Adding Comments
      • Quick Review
    • Spin Lesson 4
      • Building Methods
      • Parameters, Calls, and Finite Loops
      • Parallel Processing
      • Quick Review
    • Spin Lesson 5
      • Using Objects Together
      • Building Block Objects
      • The Object View
      • The Top Object File
      • Quick Review
    • Spin Lesson 6
      • Conventions and Results
      • Objects vs. Cogs
      • Building Better Methods
      • Quick Review
    • Spin Lesson 7
      • Many Objects, Many Cogs
      • Launching Parallel Processes
      • Object Info Window
      • Object Lifetime
      • Quick Review
    • Spin Lesson 8
      • The Clock
      • Clock Settings
      • Clock Constants
      • Clock-Related Timing
      • Quick Review
    • Spin Lesson 9
      • The Propeller Library
      • A Library Object for TV
      • Work and Library Folders
      • Quick Review
    • Spin Lesson 10
      • Numbers and Strings
      • Whole and Real Numbers
      • Floating-Point Math
      • Context Info
      • Quick Review
    • Quick Review Summary
  • Useful Tables
    • Spin Operators
    • Propeller Assembly Operators
    • Operator Precendece Levels
    • Symbols in Spin
    • Symbols in Propeller Assembly
    • Constants (Pre-defined)
    • Clock Mode Settings Constants
    • Valid Clock Mode Expressions
    • CLK register table
    • Reserved Words
    • Propeller Assembly Instruction Master Table
    • Counter Mode Tables
  • Math Resources
    • Operators in Spin
    • Operators in Propeller Assembly
    • Log Table
    • Anti-Log Table
    • Sine Table
    • Math Examples