trodoss, roadster, JTCook
roadster, JTCook, Oldbitcollector (Jeff), Cardboardguru, Potatohead, Ariba, Baggers, lft, Unsoundcode, Chris Savage (and SavageCircuits.com)
This project is an adventure game engine in the same style of LucasArt's SCUMM (Script Utility for Maniac Mansion) and Sierra-Online's AGI (Adventure Game Engine) implemented on the Parallax Propeller microcontroller.
The current requirements:
- Propeller board with NTSC video out (using Demo Board configuration)
- SD card capability
- Keyboard
Configure the "PAGE_Main.spin" file to match your setup and compile. In the /examples directory you will find several sets of example code and command-line batch files to compile the examples.
Note: The included application(s) work best when the archive is located on the root directory of the drive, so, if possible, unzip the archive in a directory off the root of the drive (c:\PAGE_04\ for example).
PINTBasic Example #1 - Single Room
PINTBasic Example #2 - Adding Hotspots, Inventory
PINTBasic Example #3 - Adding Rooms
PINTBasic Reference