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oh my god... THAT IS SO AWESOME!!!!!!! :) :) :) :) :)
Last edited by ForumTools; 10-01-2010 at 05:06 PM.
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Last edited by ForumTools; 10-01-2010 at 05:06 PM.
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Looks fantastic! Have you networked 2 Hydras, or are you somehow running both TVs off the same one?
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Help to build the Propeller wiki - propeller.wikispaces.com
Prop Room Robotics - my web store for Roomba spare parts in the UK
Last edited by ForumTools; 10-01-2010 at 05:06 PM.
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Very impressive...
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Living on the planet Earth might be expensive but it includes a free trip around the sun every year...
Experience level:
[ ] Let's connect the motor to pin 1, it's a 6V motor so it should be fine.
[ ] OK, I got my resistors hooked up with the LEDs.
[X] I got the Motor hooked up with the H-bridge and the 555 is supplying the PWM.
[ ] Now, if I can only program the BOE-BOT to interface with he Flux Capacitor.
[ ] I dream in SX28 assembler...
/Bamse
Last edited by ForumTools; 10-01-2010 at 05:06 PM.
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Thanks, guys! I just wish I had enough memory left for sound.
CardboardGuru, it's two HYDRAs connected with HYDRA-NET (phone cord).
Last edited by ForumTools; 10-01-2010 at 05:06 PM.
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Are you using 4 color bitmap or 2 color bitmap?
Last edited by ForumTools; 10-01-2010 at 05:06 PM.
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Excellent!!
Well now I'm just gonna have to show up at the show.
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Propeller Wiki: Share the coolness!
Last edited by ForumTools; 10-01-2010 at 05:06 PM.
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JT -- it's 4-color. I don't think I want to give up my 3 shades of glowing green for sound, if that's where you're headed. I'd rather explore writing a teeny-tiny sound driver.
Potatohead -- Please do!
m
Last edited by ForumTools; 10-01-2010 at 05:06 PM.
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Wow!
Well done mpark, I can't wait to see the finished article if this is WIP....
Coley
Last edited by ForumTools; 10-01-2010 at 05:06 PM.
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Is there going to be a one player version?
Last edited by ForumTools; 10-01-2010 at 05:06 PM.
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I'm not particularly interested in single-player, mostly because I have no idea how to do the enemy AI. However, if someone would like to give it a shot we could maybe collaborate.
Last edited by ForumTools; 10-01-2010 at 05:06 PM.
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Last edited by ForumTools; 10-01-2010 at 05:06 PM.
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Cool! But I must warn you there's hardly any room left for AI.
What I'll do is clean things up a bit (and hopefully save some memory) and just post the source for two-player. I believe the value of this program is less as a game and more as a demonstration of the power of the Propeller. I wrote the whole thing in Spin; the only assembly language is in the drivers (standard Parallax TV and graphics drivers).
The point being: This is something you can do with brain-dead algorithms in unoptimized Spin. Now imagine what you could do with some real coding--and do it!
Heading off to Portland now. Hope I can get online at some point.
Last edited by ForumTools; 10-01-2010 at 05:06 PM.
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Ok, sounds like a plan, :)
yes, the propeller is an amazing chip, we can't thank Chip enough for this great gift to us all :)
Hope you have fun at Portland.
Baggers.
Last edited by ForumTools; 10-01-2010 at 05:06 PM.
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I live in central Iowa, so Portland OR is a little out of my way.
But I would imagine there would be enough memory for a single player version if someone made a seperate app and pulled all the networking code.
Last edited by ForumTools; 10-01-2010 at 05:06 PM.
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Pulling the network code was going to be my first port of call if the memory ran out doing AI.
Last edited by ForumTools; 10-01-2010 at 05:06 PM.
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This is totally sweet, glad someone used my network port. Using a phone cable and reflection cancellation and hours of Oscope work to get it to work doesn't help if no one uses it :) So I am glad this first game is such an amazing demo.
Andre'
Last edited by ForumTools; 10-01-2010 at 05:06 PM.
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How many cogs does it take so far when running? :)
I got an idea!
Last edited by ForumTools; 10-01-2010 at 05:06 PM.
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