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    Weird you know what? That link is working fine...

    Weird you know what? That link is working fine for me. Maybe you're having a temporary connection issue.

    Cheers,

    --fletch

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    Ahhh darn, that was a PDF if I remember...

    Ahhh darn, that was a PDF if I remember correctly. I wish I had downloaded it. Maybe I have a copy, if I dig one up I'll post it.

    Cheers,

    --fletch

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    I moved it but I'm surprised the old link is...

    I moved it but I'm surprised the old link is broken. Here's the new home:

    http://fletchtronics.net/vga-learning-driver

    Cheers,

    --fletch

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    Thanks for the quick response! I look forward to...

    Thanks for the quick response! I look forward to the new version.

    Stop by the IRC chan if you want to chat.

    Cheers,

    --fletch

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  5. Replies
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    Update: if I put the mouse on another root hub...

    Update: if I put the mouse on another root hub there is no interference, so that seems key.

    By the way, I'm using USB_lowlevel_006.

    Cheers,

    --fletch

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    This is excellent, thanks so much! One thing I...

    This is excellent, thanks so much!

    One thing I found. I happen to have a mouse on the same root hub. If I move the mouse during California Dreaming output, it skips chars and sometimes goes into a...
  7. Thread: Spin compiler

    by dfletch
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    17,181

    Having minor mojo issue. Coders block or...

    Having minor mojo issue. Coders block or something. Back on it when my brain starts working again :(

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  8. Thread: Spin compiler

    by dfletch
    Replies
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    17,181

    Chuck: I'm hoping to have a set of node objects...

    Chuck: I'm hoping to have a set of node objects (like the AdditionExpression I mentioned earlier) that the parser
    will create in the next couple of days. Like I said before, the eval() will need to...
  9. Thread: Spin compiler

    by dfletch
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    17,181

    Yep, that is exactly the expected output...

    Yep, that is exactly the expected output currently.

    Each "token" is a lexical token coming from spinlex.lpp. Each "type" is a rule that matched in the grammar in spinparse.ypp.

    You can see...
  10. Thread: Spin compiler

    by dfletch
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    Chuck, do this: $ export CXXFLAGS="-Wall...

    Chuck, do this:




    $ export CXXFLAGS="-Wall -DDEBUG_LEXER -DDEBUG_PARSER
    $ make distclean
    $ ./configure
    $ make
  11. Thread: Spin compiler

    by dfletch
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    17,181

    Ok I figured out a fix for Mac users this...

    Ok I figured out a fix for Mac users this morning.

    You just can't use the flex that comes with OSX, sorry. Fortunately it's really easy to upgrade.

    Download latest version:...
  12. Thread: Spin compiler

    by dfletch
    Replies
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    17,181

    Darn! The reentrant option of flex seems to break...

    Darn! The reentrant option of flex seems to break on MacOSX.

    Sorry Mac guys I'll try to figure out a solution. What's weird though is the lexer and parser should not need
    to be regenerated unless...
  13. Thread: Spin compiler

    by dfletch
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    17,181

    OK! Multi pass parsing is starting to work. On...

    OK! Multi pass parsing is starting to work. On the first pass, I'm getting CNAMEs from the lexer.
    On the second pass, these come out as the appropriate token type like CONSTNAME etc. Only
    prob now...
  14. Thread: Spin compiler

    by dfletch
    Replies
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    17,181

    OK I know exactly where I went wrong last week. ...

    OK I know exactly where I went wrong last week.

    So I'm implementing multiple passes. So when a function name or var or dat variable etc. is defined lower down in the file,
    the parser can still...
  15. Thread: Spin compiler

    by dfletch
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    17,181

    Hi. Actually I started working on this again last...

    Hi. Actually I started working on this again last week.

    Got tripped up on something (I forget exactly what ATM) last weekend and took a small break.

    Will be working more on it this weekend,...
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    This looks a lot like a demoboard with a couple...

    This looks a lot like a demoboard with a couple extra tricks but no breadboard.

    Also in your ebay page you seem to have put Harrison Pham's ethernet schematic. Any reason why?

    Maybe give a bit...
  17. Hehe yeah expensive message machine...

    Hehe yeah expensive message machine http://forums.parallax.com/images/smilies/wink.gif

    Protoboard - $20
    Sparkfun LCD - $20
    PIR sensor - $10
    PCA9555 / LEDs / resistors / solder / wire - ~$8
    ...
  18. The Incredible Message Machine w/pics and vid

    The protoboard has got to be one of the coolest things ever invented http://forums.parallax.com/images/smilies/scool.gif

    www.splendora.com/members/fletch/blog/the_incredible_message_machine
    ...
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    Excellent use of the protoboard! Nice work! ...

    Excellent use of the protoboard!

    Nice work!

    Cheers,

    --fletch

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    Join us in the Un-Official Propeller IRC channel: irc.freenode.net #propeller
  20. Thread: Spin compiler

    by dfletch
    Replies
    154
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    17,181

    I've gotten myself buried in too much stuff,...

    I've gotten myself buried in too much stuff, really and I just moved to a new apartment. Sorry, it's going to be slow for a while. I'm thinking it will be back on my radar sometime in May.

    Cheers,...
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    Wow thanks Harrison I switched pins a while back...

    Wow thanks Harrison I switched pins a while back and did find/replace. Forgot about that mask!

    Perfect!

    Thanks,

    --fletch

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    PIR startup weirdness

    Hi all.

    I just picked up a PIR motion sensor from Radio Shack (how neat that some Parallax toys are waiting for me around the corner!).

    I hooked it up to my protoboard and I'm having a strange...
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    Haha! I almost didn't post this at all because I...

    Haha! I almost didn't post this at all because I was convinced Hippy or PhilPi or deSilva would instantly point that out http://forums.parallax.com/images/smilies/smile.gif

    Cheers,

    --fletch
    ...
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    Well Timothy, my original plan was to make a...

    Well Timothy, my original plan was to make a little expansion card for this console http://forums.parallax.com/showthread.php?p=710310. But I've completely reworked that idea...
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    Pics or it didn't happen, right? :) This...

    Pics or it didn't happen, right? :)

    This RadioShack kit turns out to be handy for prototyping. Pushbuttons and plenty of breadboard space.

    Enjoy!

    Cheers,

    --fletch
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