Parallax Forums
  HomeLog InRegisterCommunity CalendarSearch the ForumHelp
   
Parallax Forums > Public Forums > Propeller Chip > Propeller for Guitar Effects?  Forum Quick Jump
 
New Topic Post Reply Printable Version
34 posts in this thread.
Viewing Page :
 1  2 
[ << Previous Thread | Next Thread >> ] | Show Newest Post First ]

Mark Buckingham
Registered Member

Email Address Not AvailablePersonal Homepage Not AvailablePrivate Messaging Not AvailableAIM Not AvailableICQ Not AvailableY! Not AvailableMSN Not Available
Date Joined Nov 2007
Total Posts : 4
 
   Posted 11/21/2007 9:38 AM (GMT -8)    Quote This PostAlert An Admin About This Post.
I'm a guitarist, computer programmer, and part-time burner of fingers via a soldering iron.

I'm basically hoping to design & build a guitar multi-effects processor, and I'm wondering if the propeller has enough horsepower to pull it off...

I think I need the following:
16 or 24 bit A/D and D/A conversion
ability to process at least 3 effects at a time from the following:
--> echo
--> chorus (combines original signal with one that is slightly in & out of tune)
--> flanger (more or less same thing as chorus, but with different timing)
--> pitch shifting (take the input note and move it up or down by +/- 12 notes)
--> reverb
front panel controls to control the effects
ability to save combinations of effects & settings as patches
(maybe) midi control
stereo output is a plus, but not a deal breaker.

I don't need anything like distortion or amp modelling. That's part of why I want to do this myself... Most of the units on the market try to do too much.

the effects have to have very little latency... When I play a note, it has to come out without a noticeable delay.

Does this sound like something that the propeller can pull off?

Thanks!
Back to Top
 

grasshopper
Questioning everything



Email Address Not AvailablePersonal Homepage Not AvailablePrivate Messaging Not AvailableAIM Not AvailableICQ Not AvailableY! Not AvailableMSN Not Available
Date Joined Oct 2007
Total Posts : 439
 
   Posted 11/21/2007 9:59 AM (GMT -8)    Quote This PostAlert An Admin About This Post.
I am also a guitar player, so this got my attention

I think it should be able to do what you are listing. How do you intend to pull it off? have you seen what the propeller can do as far as sound? I got mine to sing and speak using the available codes.
Back to Top
 

Mark Buckingham
Registered Member

Email Address Not AvailablePersonal Homepage Not AvailablePrivate Messaging Not AvailableAIM Not AvailableICQ Not AvailableY! Not AvailableMSN Not Available
Date Joined Nov 2007
Total Posts : 4
 
   Posted 11/21/2007 10:12 AM (GMT -8)    Quote This PostAlert An Admin About This Post.
grasshopper said...

I am also a guitar player, so this got my attention

I think it should be able to do what you are listing. How do you intend to pull it off? have you seen what the propeller can do as far as sound? I got mine to sing and speak using the available codes.


I saw the examples you're talking about... That made me think I have a chance of this working.

I think the hard part is really going to be coding the effects themselves, but assuming I can find examples of the effects elsewhere, then it's just programming. (ha)

So... To expand my what I was saying earlier, I'm thinking of using the cogs like this:

#1 - gets data from A/D converter and puts into a input buffer
#2 - processes chorus or flanging
#3 - processes delay
#4 - processes reverb
#5 - processes some other effect
#6 - monitors midi stream to switch patches
#7 - monitors knobs, footswitches, etc and updates parameters as needed
#8 - gets data from output buffer and sends to D/A converter
Back to Top
 

grasshopper
Questioning everything



Email Address Not AvailablePersonal Homepage Not AvailablePrivate Messaging Not AvailableAIM Not AvailableICQ Not AvailableY! Not AvailableMSN Not Available
Date Joined Oct 2007
Total Posts : 439
 
   Posted 11/21/2007 11:12 AM (GMT -8)    Quote This PostAlert An Admin About This Post.
Instead of a AD \ DA converter you might want to consider a Continuously Variable Slope Delta Modulation (CVSD) IC. 2 of them would do the job. One for the input and the other for the output.

Just a thought,
Back to Top
 

yerpa58
Registered Member



Email Address Not AvailablePersonal Homepage Not AvailablePrivate Messaging Not AvailableAIM Not AvailableICQ Not AvailableY! Not AvailableMSN Not Available
Date Joined Nov 2006
Total Posts : 25
 
   Posted 11/21/2007 11:39 AM (GMT -8)    Quote This PostAlert An Admin About This Post.
Mark, your project sounds very interesting. I am also looking at the propeller for a similar app. I built something like this about ten years ago using a 10 MHz ADSP-2105 (Analog Devices bottom-end DSP, no longer available) and a 14-bit audio codec made by Texas instruments, and 32K of static RAM + 32K of EPROM. My sample rate was 33 KHz. It sounded pretty darn good. The codec used i2s (NOT i2c and NOT spi) serial port. It is important the the sample rate is rock solid. I'm pretty sure one cog could be used to do a synchronous i2s port to connect to a codec chip. One thing the DSP had going for it is the multiply-accumulate instruction in assembly, so you could do FIR filters, etc. The prop is a little weak for DSP math, but could make up for it in sheer versatility.

However, I have been very impressed by the audio samples that people in this forum have contributed, so I think the prop could be an excellent single-chip solution.
Back to Top
 

Mark Buckingham
Registered Member

Email Address Not AvailablePersonal Homepage Not AvailablePrivate Messaging Not AvailableAIM Not AvailableICQ Not AvailableY! Not AvailableMSN Not Available
Date Joined Nov 2007
Total Posts : 4
 
   Posted 11/21/2007 6:43 PM (GMT -8)    Quote This PostAlert An Admin About This Post.
Cool- so it sounds like it's not a completely nutty idea then. :-)

I've never heard of a CVSD before... I'll have to look into that.

Thanks!
Back to Top
 

epmoyer
Music maker, dreamer of dreams



Email Address Not AvailablePersonal Homepage Not AvailablePrivate Messaging Not AvailableAIM Not AvailableICQ Not AvailableY! Not AvailableMSN Not Available
Date Joined Apr 2007
Total Posts : 314
 
   Posted 11/21/2007 8:30 PM (GMT -8)    Quote This PostAlert An Admin About This Post.

Well I’ve been keeping this under wraps but it appears that the time has come to let the cat out of the bag.  I have been working on a Propeller based guitar effects pedal called “the Howler” for a few months now.  The hardware is up and running, the core OS is done, the chassis design is complete, and I’m working on getting the first couple chassis samples made.

 

The design has the following features:

-          Propeller core

-          1MByte SRAM standard (room for 1.5MByte on the PCB)

-          44kHz 24-bit sampling (2 input channels, 2 output channels)

-          4 control knobs

-          16x2 LCD screen

-          2 stomp switches

-          2 stomp indicator LEDs

-          1 1/4 inch audio input

-          1 1/4 inch audio output

-          1 multipurpose 1/4 inch audio jack (can be used as either a second output (for stereo effects) or as an additional input (for modulation effects etc.))

-          NTSC Video out

-          Micro USB

-          9V DC Power in

-          Headphone out (mini phono)

-          RJ45 expansion port (for potentially adding things like external foot pedals)

-          Aluminum chassis

 

The pedal is designed for production, so I’ll be making it available as a completed unit.  All the source will of course be available so that people can create their own effects and hack away to their heart’s content.  I’m also developing a windows application which lets you do a lot of high level control (effect configuration etc) from the PC side.

 

I have a demo song but I sampled it at a very high bitrate (since it was an audio quality demo) so its too large to post here (6MB).  I’ll have to see if I can resample to a lower bitrate and post it.
























Post Edited (epmoyer) : 11/22/2007 5:13:28 AM GMT

Back to Top
 

CardboardGuru
Last Hope for Mankind



Email Address Not AvailablePersonal Homepage Not AvailablePrivate Messaging Not AvailableAIM Not AvailableICQ Not AvailableY! Not AvailableMSN Not Available
Date Joined Apr 2007
Total Posts : 446
 
   Posted 11/22/2007 2:15 AM (GMT -8)    Quote This PostAlert An Admin About This Post.
Looks fantastic Eric! 1MB of SRAM - that's huge by Prop standards. Sound isn't my thing, but it strikes me that the RJ45 could be interfaced to DMX for a guitar driven light show! Display looks good and clear. Is it the same as the Debugging LCD widget you made?


Help to build the Propeller wiki - propeller.wikispaces.com
Prop Room Robotics - my web store for Roomba spare parts in the UK

Back to Top
 

Nick Mueller
Registered Member

Email Address Not AvailablePersonal Homepage Not AvailablePrivate Messaging Not AvailableAIM Not AvailableICQ Not AvailableY! Not AvailableMSN Not Available
Date Joined Apr 2007
Total Posts : 751
 
   Posted 11/22/2007 2:39 AM (GMT -8)    Quote This PostAlert An Admin About This Post.
Impressive!
Would you mind publishing the schematics? Not that I want to copy it, but I'm just interested how you did it and what you used.


Nick


Never use force, just go for a bigger hammer!

The DIY Digital-Readout for mills, lathes etc.:
YADRO

Back to Top
 

Clemens
Registered Member



Email Address Not AvailablePersonal Homepage Not AvailablePrivate Messaging Not AvailableAIM Not AvailableICQ Not AvailableY! Not AvailableMSN Not Available
Date Joined May 2007
Total Posts : 219
 
   Posted 11/22/2007 2:44 AM (GMT -8)    Quote This PostAlert An Admin About This Post.

Wow, can't wait for the Demosong!
Give us some Rock 'n' Roll!

Back to Top
 

Mark Buckingham
Registered Member

Email Address Not AvailablePersonal Homepage Not AvailablePrivate Messaging Not AvailableAIM Not AvailableICQ Not AvailableY! Not AvailableMSN Not Available
Date Joined Nov 2007
Total Posts : 4
 
   Posted 11/22/2007 2:00 PM (GMT -8)    Quote This PostAlert An Admin About This Post.
empoyer said...
Well I’ve been keeping this under wraps but it appears that the time has come to let the cat out of the bag. I have been working on a Propeller based guitar effects pedal called “the Howler” for a few months now. The hardware is up and running, the core OS is done, the chassis design is complete, and I’m working on getting the first couple chassis samples made.


That looks perfect!

I think I might just wait until your pedal is ready. I could spend my time building a good tube preamp to put in front of it instead. :-)

Any idea when you'll have units ready for sale?
Back to Top
 

steve_b
Registered Member



Email Address Not AvailablePersonal Homepage Not AvailablePrivate Messaging Not AvailableAIM Not AvailableICQ Not AvailableY! Not AvailableMSN Not Available
Date Joined Jul 2004
Total Posts : 1564
 
   Posted 11/22/2007 3:40 PM (GMT -8)    Quote This PostAlert An Admin About This Post.
congratulations...look forward to see some vids and such of it!

cheers


<FONT>Steve



What's the best thing to do in a lightning storm? "take a one iron out the bag and hold it straight up above your head, even God cant hit a one iron!"
Lee Travino after the second time being hit by lightning!

Back to Top
 

mpark
Registered Member

Email Address Not AvailablePersonal Homepage Not AvailablePrivate Messaging Not AvailableAIM Not AvailableICQ Not AvailableY! Not AvailableMSN Not Available
Date Joined May 2007
Total Posts : 794
 
   Posted 11/22/2007 4:21 PM (GMT -8)    Quote This PostAlert An Admin About This Post.
Well, since Mark seems not to mind Eric's total threadjacking :-) I have to ask Eric his impressions of the prop as a signal processor.
You didn't feel too hamstrung by the lack of hardware multiplies?
Back to Top
 

epmoyer
Music maker, dreamer of dreams



Email Address Not AvailablePersonal Homepage Not AvailablePrivate Messaging Not AvailableAIM Not AvailableICQ Not AvailableY! Not AvailableMSN Not Available
Date Joined Apr 2007
Total Posts : 314
 
   Posted 11/22/2007 8:45 PM (GMT -8)    Quote This PostAlert An Admin About This Post.

Happy Thanksgiving!  Hope you all had a good one!

CardboardGuru said...
Looks fantastic Eric! 1MB of SRAM - that's huge by Prop standards. Sound isn't my thing, but it strikes me that the RJ45 could be interfaced to DMX for a guitar driven light show! Display looks good and clear. Is it the same as the Debugging LCD widget you made?
I needed a lot of RAM to support long delays and complex reverb effects.  If you want to implement multiple delays at the same time (like a reverb and a digital delay), then both effects allocate chunks of the same SRAM pool, so that puts pressure on the size.  The main reason for going with 1MB was that I wanted to be able to support a K.T.Tunstall style loop effect (ala Black Horse and the Cherry Tree). 
 
While the samples are 24 bits I found that I used 32 bit words in SRAM to store samples because the indexing math was more straighforward (although if one is pressed for space one can always decide to take on the complexity of the indexing and buy themselves another 25% of space).  On the other hand, I do all the effect math in 32 bits, so a reverb or delay which appears after another effect will want to use 32 bit words anyway to avoid rounding down the precision of previous steps (even though the final mixdown goes back to 24 bits, in general it's preferable to maintin your highest bit width until the end of the chain).
 
Yes, the LCD is a carryover from my Hydra debugger widget, but in this implementation it has a full 8 bit interface since I wasn't limited to the available signals on the Hydra expansion port.
 
Nick Mueller said...
Would you mind publishing the schematics?
Well, I wasn't intending to announce so soon.  I only spilled the beans because Mark raised the subject.  If I do release schematics to the general public I'll do it when the device is released.  If I don't release schematics to the general public I'll still include the schematics with the pedal. 
 
Mark Buckingham said...
Any idea when you'll have units ready for sale?
Hmmm.  I should think by late January.  The hardware is done, and the chassis design is done (but I don't have one in my hands yet to test).  The remaining work is on manuals, finishing the OS, polishing the sample effects, and finishing the Windows app. 
 
mpark said...
Well, since Mark seems not to mind Eric's total threadjacking :-) I have to ask Eric his impressions of the prop as a signal processor.
You didn't feel too hamstrung by the lack of hardware multiplies?
I do apologize for the threadjack. Sorry Mark!
 
Well, you're certainly correct that the primary limitation in using the Prop for a signal processor is it's lack of a multiply instruction.   When I started this project I would alternately flip back and forth between loving the idea and saying to myself "what the heck am I doing choosing a processor with no multiply?!?!?".  Well, as we all know by now the Propeller consistenly out-performs its apparent class, and this case is no different.  Sure, you take a time hit to do a multiply, but you gain so very much from the Prop's unique architecture that on balance it makes for a really cool effects platform.  I had the idea to do an open-source effects pedal some years ago, but it wasn't until the Prop came along that I realized I could finally do it in a way that had very expansive possibilities and free development tools.  Who in their right mind would have ever designed an effects pedal with video out?  Once you decide to use a Prop, how could you not?  And once you have a guitar pedal with video out, just imagine all the weird things you can do with it.
 
Today I use the multiply for the tremolo effect, and for output volume scaling.  In both cases the time hit was insignificant relative to the load on the associated Cog.
 
 

Post Edited (epmoyer) : 11/23/2007 5:23:24 AM GMT

Back to Top
 

epmoyer
Music maker, dreamer of dreams



Email Address Not AvailablePersonal Homepage Not AvailablePrivate Messaging Not AvailableAIM Not AvailableICQ Not AvailableY! Not AvailableMSN Not Available
Date Joined Apr 2007
Total Posts : 314
 
   Posted 11/22/2007 9:16 PM (GMT -8)    Quote This PostAlert An Admin About This Post.

OK, here’s the first demo recording I did.  The file’s only 80kbps, but that's the best I could do given the file size limitations on this forum.  The background guitar uses the Chorus effect.  The three main parts of the song have a second guitar with the tremolo, followed by the delay, followed by the distortion.  All tracks were recorded using the same guitar with the exactly the same knob settings so that the operation of the effects was not masked by other changes (other than the distortion, for which I cranked up my guitar’s built in compressor so that I would get more sustain).  I would normally have used some reverb but I haven’t written one yet and I didn’t want to add any effects that weren’t coming from the pedal.

Distortion normally uses some filtering to affect which frequency ranges get distorted.  This one doesn’t yet, so it’s a little rough.  I also didn't have these effects written to use the knobs for parameter alteration at the time, so I had to dial in the delay time by iteratively changing my constants and recompiling;  It’s not quite matched to the song tempo, but pretty close.  Chorus usually uses some sample interpolation to avoid the noise of sliding the delay line tap point back and forth at discrete sample steps.  The current version doesn't, but the noise is not very noticeable in this recording.  If I play harder it becomes more evident.



File Attachment :
Howler Sampler.sng_mixdown01 80kbps.zip   1.79Mb (application/x-zip-compressed)
This file has been downloaded 540 time(s).
Back to Top
 

mirror
Registered Member

Email Address Not AvailablePersonal Homepage Not AvailablePrivate Messaging Not AvailableAIM Not AvailableICQ Not AvailableY! Not AvailableMSN Not Available
Date Joined Apr 2007
Total Posts : 322
 
   Posted 11/22/2007 9:51 PM (GMT -8)    Quote This PostAlert An Admin About This Post.
Glass of wine. Lights down. Comfy chair.

Love the demo, very cool.


 

Back to Top
 

Mike Green
Registered Member



Email Address Not AvailablePersonal Homepage Not AvailablePrivate Messaging Not AvailableAIM Not AvailableICQ Not AvailableY! Not AvailableMSN Not Available
Date Joined Oct 2004
Total Posts : 14332
 
   Posted 11/22/2007 10:05 PM (GMT -8)    Quote This PostAlert An Admin About This Post.
Nice demo. Very impressive what you've been able to do.
Back to Top
 

Ale
Registered Member



Email Address Not AvailablePersonal Homepage Not AvailablePrivate Messaging Not AvailableAIM Not AvailableICQ Not AvailableY! Not AvailableMSN Not Available
Date Joined May 2007
Total Posts : 1415
 
   Posted 11/22/2007 10:54 PM (GMT -8)    Quote This PostAlert An Admin About This Post.
Can you give some details on how the SRAM is accessed ?, is it serial to the propeller or the data come parallel ?
Back to Top
 

mpark
Registered Member

Email Address Not AvailablePersonal Homepage Not AvailablePrivate Messaging Not AvailableAIM Not AvailableICQ Not AvailableY! Not AvailableMSN Not Available
Date Joined May 2007
Total Posts : 794
 
   Posted 11/23/2007 1:06 AM (GMT -8)    Quote This PostAlert An Admin About This Post.
Eric,
Thanks for the info. One other thing: are you using the prop counters for a/d and d/a?

Btw, forgot to mention earlier, but awesomely cool project!
Back to Top
 

simonl
Registered Member



Email Address Not AvailablePersonal Homepage Not AvailablePrivate Messaging Not AvailableAIM Not AvailableICQ Not AvailableY! Not AvailableMSN Not Available
Date Joined Apr 2006
Total Posts : 737
 
   Posted 11/23/2007 1:45 AM (GMT -8)    Quote This PostAlert An Admin About This Post.
Well, I'm 'blown away', this is seriously cool - well done :) (Makes me wanna learn to play guitar.)


Cheers,
Simon
-------------------------------
You'll always have as many take-offs as landings, the trick is to be sure you can take-off again ;-)
BTW: I type as I'm thinking, so please don't take any offense at my writing style :-)

Back to Top
 

Baggers
Registered Member



Email Address Not AvailablePersonal Homepage Not AvailablePrivate Messaging Not AvailableAIM Not AvailableICQ Not AvailableY! Not AvailableMSN Not Available
Date Joined Mar 2007
Total Posts : 1932
 
   Posted 11/23/2007 4:33 AM (GMT -8)    Quote This PostAlert An Admin About This Post.
Excellent demo Eric, makes me wanna go get the guitar down from the attic :) but then I'd need a howler too, very cool device you've made there matey.
well done.

Baggers.
Back to Top
 

Bob Lawrence (VE1RLL)
Registered Member



Email Address Not AvailablePersonal Homepage Not AvailablePrivate Messaging Not AvailableAIM Not AvailableICQ Not AvailableY! Not AvailableMSN Not Available
Date Joined Aug 2007
Total Posts : 474
 
   Posted 11/23/2007 9:42 AM (GMT -8)    Quote This PostAlert An Admin About This Post.
Awesome!!!! Can't wait to try one on my Pedal Steel Guitar. :) I just installed a PIC based MP3 player / decoder, SD card, with T6963C (Toshiba) 240x128 Graphic LCD (for tab and intros and turnaround MP3's for a variety of songs) on the back neck . (double body, single neck guitar) Propeller effects would be cool to build in as well. Don't forget to add pitch detection so we can add a tuner. :)
Keep up the excellent work!!
Back to Top
 

epmoyer
Music maker, dreamer of dreams



Email Address Not AvailablePersonal Homepage Not AvailablePrivate Messaging Not AvailableAIM Not AvailableICQ Not AvailableY! Not AvailableMSN Not Available
Date Joined Apr 2007
Total Posts : 314
 
   Posted 11/23/2007 9:56 AM (GMT -8)    Quote This PostAlert An Admin About This Post.

Thank you everyone for your compliments and encouragement!  I'm very excited to see this thing taking shape; and I've tried to make it as versatile a platform as possible.   I must admit that I was a bit surprised myself to see how good the sound quality was;  I had anticipated having to fight some digital noise issues but it ended up being very clean.   I went from a 2 layer design to a 4 layer design near the end of routing because I figured I'd be able to keep the noise under control much better with dedicated power and ground planes.  Looks like it payed off in the end.

Ale said...
Can you give some details on how the SRAM is accessed ?, is it serial to the propeller or the data come parallel ?

The SRAM is accessed in parallel, 8 bits at a time.  There is a PLD on the board which manges the SRAM, LCD, and some other misc glue functions.  You load the SRAM address into the PLD, and then it will autoincrement the address as you read/write bytes.  For sequential bursts you pay the address setup hit once and then just pull or push data a byte at a time.

mpark said...
Thanks for the info. One other thing: are you using the prop counters for a/d and d/a?

I have a dedicated device on the board to do a/d and d/a.  The device serializes the sample data, so I use the prop counters to gerate the serial data clocks and to retrieve/export the relevant sample data.  I figured that with a dedicated device I would both get cleaner audio and keep more cogs free for effects processing.

Bob Lawrence said...
Don't forget to add pitch detection so we can add a tuner. :)

A tuner is in the cards.  Pitch detection will be done in software.

Back to Top
 

Ym2413a
Registered Member



Email Address Not AvailablePersonal Homepage Not AvailablePrivate Messaging Not AvailableAIM Not AvailableICQ Not AvailableY! Not AvailableMSN Not Available
Date Joined May 2006
Total Posts : 477
 
   Posted 1/5/2008 4:51 PM (GMT -8)    Quote This PostAlert An Admin About This Post.
Awesome work epmoyer. :)
Hope you stop by the forum again soon and give us an update.
I think people are starting to miss you around here.

Also is that you playing in the demo song?
If so, then I'd have to say your a pretty darn good musician. ;)

If you plan on selling some of these, then I'll buy one from ya and gig with it!

--Andrew Arsenault.


Share the knowledge: propeller.wikispaces.com
Lets make some music: www.andrewarsenault.com/hss

Back to Top
 

epmoyer
Music maker, dreamer of dreams



Email Address Not AvailablePersonal Homepage Not AvailablePrivate Messaging Not AvailableAIM Not AvailableICQ Not AvailableY! Not AvailableMSN Not Available
Date Joined Apr 2007
Total Posts : 314
 
   Posted 1/14/2008 12:25 AM (GMT -8)    Quote This PostAlert An Admin About This Post.
Thanks Andrew; yes, that's me playing the demo.

Ym2413a said...

If you plan on selling some of these, then I'll buy one from ya and gig with it!

Yes, I'm going to make them available; everything has been designed for manufacturability. The chassis is build like a tank so the pedal is very gig-worthy. I set out from the beginning to make something that could be used live and get banged around a fair bit. This thing is a labor of love for me so I made the pedal I would want if someone else were building it instead. That drove the requirements for durability, a back-lit screen, lots of knobs, high quality stomp switches, and a nice windows GUI app.

yerpa58 asked me a little while ago if I'd put together a mailing list for notices about pricing, availability, etc. on the guitar pedal. It's now a list of one ;) If anyone else would like to be on the mailing list just drop me a PM and I'll include you as well. I'm going to make some "pre-release" units available before all the software is finished. All the hardware has been debugged and tested so the hardware platform is done, but there are a lot of software pieces and documentation to finish before the whole package is commercially ready. The pre-release units will ship with the current O/S and effects set so that gear-heads like me (and probably you, if you're reading this) can get up and hacking away before some of the more polished software tools are complete. Early adopters also have a chance to get their effects onto the first "proper release" production CD, and they'll get all the final versions of the software when it releases. The final software collection will give a fair bit of functionality to non-programmers, enabling them to tap into the shared community of published effects and to configure them without learning spin or assembly. I'll poll for a head count before I do the pre-production run. More to follow.

I was reading through some of my old posts and I noticed that I never discussed the distortion algorithm used for the demo song.

Things like Chorus, Tremolo, and Delay effects are pretty straightforward; they lend themselves to relatively easy digital implementations. Guitar distortion effects are very analog beasts. They got their start by pushing analog amplifiers into their overdrive region where the amps became non-linear and the output wave shape became "distorted" relative to the input. When distortion caught on people started designing amps and pedals to generate it, all of which fundamentally involved operating some analog component(s) (tubes, transistors, diodes) in a region of operation where the device(s) "broke down" and became non-linear in some interesting way. The behavior of those analog components varies with frequency, and can vary with the drive level, or with their short term "history" of activity, and can distort the positive going wave differently than the negative going wave. All of that analog stuff can be very tricky to model digitally, which is why purists detest digital distortion pedals and opt for analog devices.

The distortion I wrote for the demo is almost the simplest possible algorithm for distortion; all it does it apply a sinusoidal roll-off to a linear transfer function. Its simple, symmetrical, non-frequency dependent, and sounds... terrible! Better distortion is in the works.

Post Edited (epmoyer) : 1/14/2008 8:54:04 AM GMT

Back to Top
 
[ << Previous Thread | Next Thread >> ]
New Topic Post Reply Printable Version
34 posts in this thread.
Viewing Page :
 1  2 
 
Forum Information
Currently it is Tuesday, February 09, 2010 3:17 AM (GMT -8)
There are a total of 415,988 posts in 57,637 threads.
In the last 3 days there were 78 new threads and 885 reply posts. View Active Threads
Who's Online
This forum has 18517 registered members. Please welcome our newest member, try388.
50 Guest(s), 7 Registered Member(s) are currently online.  Details
Graham Stabler, humanoido, Bob Lawrence (VE1RLL), computer guy, Rick Brooks, JohnandElspeth, mikestefoy