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| Parallax Forums > Public Forums > Propeller Chip > Hydra "Pic of the Day" Video Journal Start | Forum Quick Jump
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 |  Javalin Got a Propeller, need some SPIN?
        Date Joined Jul 2004 Total Posts : 730 | Posted 7/20/2006 2:14 AM (GMT -8) |   | Hay Andre,
Well if nothing else you've certainly got plenty of kit - I thought my "bedroom/workshop" was bad!!
James | | Back to Top | | |
 |  sharpie Registered Member
        Date Joined May 2006 Total Posts : 150 | Posted 7/20/2006 2:23 AM (GMT -8) |   | Is that pitfall? Just as I wrote that I noticed the "Loading map file pitfall_demo_map_04.map" Very cool. | | Back to Top | | |
 |  ESP Registered Member
        Date Joined Jun 2006 Total Posts : 25 | Posted 7/20/2006 2:23 AM (GMT -8) |   | Hi Andre/All,
perhaps a 2600 emulator? Looks like Pitfall?
Robin
P.S. How long till the Hydra???? :) | | Back to Top | | |
 |  ESP Registered Member
        Date Joined Jun 2006 Total Posts : 25 | Posted 7/20/2006 2:24 AM (GMT -8) |   | | | |
    |  JT Cook Registered Member

       Date Joined Apr 2006 Total Posts : 354 | Posted 7/20/2006 8:51 PM (GMT -8) |   | | Hey Andre, you should mirror this thread in the xgamestation forums. | | Back to Top | | |
 |  Fabian Nunez Registered Member

       Date Joined Jul 2006 Total Posts : 29 | Posted 7/21/2006 8:21 PM (GMT -8) |   | Pitfall, cool :)
Question: Is that weird fringing on the display an artifact of the digital camera used to take the picture, or a result of using composite video? | | Back to Top | | |
   |  sharpie Registered Member
        Date Joined May 2006 Total Posts : 150 | Posted 7/24/2006 3:16 AM (GMT -8) |   | | The one on the right reminds me of an old amiga game I can't remember the name of.. | | Back to Top | | |
 |  Buddha Registered Member
        Date Joined Jun 2006 Total Posts : 25 | Posted 7/24/2006 5:27 AM (GMT -8) |   | Andre, it looks like you've been able to get some great results out of the Propeller. That's a nice Commodore monitor you've got there. I spent about 5 years staring at one of those when I was younger and growing up with the Commodore 64.
BTW, right after I got a PC and the Borland Turbo C++ compiler in 1994, I picked up "Tricks of the Game Programming Gurus" and read it until both covers fell off. (Being a 14 year old kid, it took a while for all of the concepts to sink in.) And while it took a hell of a lot more than one reference book to get here, I'm now a professional game programmer in the industry, with two shipped titles to my name. Your work definitely had something to do with that success. :) | | Back to Top | | |
   |  Ym2413a Registered Member

       Date Joined May 2006 Total Posts : 477 | Posted 7/24/2006 1:04 PM (GMT -8) |   | | Looking at those pictures makes me feel like a kid again. | | Back to Top | | |
 |  AndreL Registered Member

       Date Joined Apr 2005 Total Posts : 801 | Posted 7/24/2006 4:50 PM (GMT -8) |   | The code for everything is surprisingly simple (the single cog tile/sprite engine isn't) for the most part, its all straightforward stuff. The use of my tile engine saves a lot of space. The trick really is the "intergration" of assets, that's the hard part, getting from the PC to the Hydra (propeller), there are no tools, so myself and the demo coders have to write everything which is REALLY time consuming. Anyway, finishing this chapter today and tomorow starts AI.
Andre' | | Back to Top | | |
   |  Ym2413a Registered Member

       Date Joined May 2006 Total Posts : 477 | Posted 7/27/2006 8:54 AM (GMT -8) |   | I like how the sprites look. (lol) Has anyone had any luck with getting more then 4 colors out of every 16x16 screen area yet? I'm just wondering. | | Back to Top | | |
 |  AndreL Registered Member

       Date Joined Apr 2005 Total Posts : 801 | Posted 7/27/2006 11:19 AM (GMT -8) |   | | It depends on the driver. We have drivers that do 4-colors per tile/sprite and drivers that do all 86 colors per pixel as well. | | Back to Top | | |
 |  Ym2413a Registered Member

       Date Joined May 2006 Total Posts : 477 | Posted 7/27/2006 12:26 PM (GMT -8) |   | Yeah, since the system is all firmware, there is going to be a lot of variety between games and programs depending on what mixture of firmware people use.
Using different GPU drivers and sound engines would almost be like changing the system's sound and video hardware! Making the system very scalable.
Also it leaves room for firmware updates and improvments! Much Fun! ^^ | | Back to Top | | |
 |  James Anderson Tu Ne Cede Malis

       Date Joined Aug 2005 Total Posts : 52 | Posted 7/27/2006 1:58 PM (GMT -8) |   | | | |
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