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1024x768 16bit VGA + Sprites — Parallax Forums

1024x768 16bit VGA + Sprites

BaggersBaggers Posts: 3,019
edited 2013-04-28 04:41 in Propeller 2
Hi All,

Here's a sneak preview of what I've been doing on a 1024x768 16bit VGA display

There are 32 sprites that are 16x16 pixels and 16bit colour.

Comments

  • ColeyColey Posts: 1,108
    edited 2013-04-20 06:17
    Another first! lol

    Nice work once again.

    How many cogs is that using now then?
    Never mind.... it's 3 lol
  • Bill HenningBill Henning Posts: 6,445
    edited 2013-04-20 07:31
    Nice work!

    For 1024x768 it may also be nice to have 32x32 sprites - or do your 16x16's have scaling?
    Baggers wrote: »
    Hi All,

    Here's a sneak preview of what I've been doing on a 1024x768 16bit VGA display

    There are 32 sprites that are 16x16 pixels and 16bit colour.
  • cgraceycgracey Posts: 14,133
    edited 2013-04-20 08:37
    That looks good, Baggers. I take it you're using the SDRAM driver? And it looks like your sprites are rotatable! You must be using QSINCOS to get the step deltas. Are you using PIX to step through your sprite?
  • BaggersBaggers Posts: 3,019
    edited 2013-04-20 12:29
    Thanks Bill, yeah, I too was thinking it'll need to be 32x32 sprites :) there is no scaling on them.

    Cheers Chip, it is using the SDRAM driver for the bitmap, but the sprite driver is modifying the HUB-RAM buffer that the Display cog is rendering, so it doesn't use much hub-ram, and it's like hardware sprites, because it doesn't affect the bitmap.
    nor is it using PIX, not yet anyway.
  • BaggersBaggers Posts: 3,019
    edited 2013-04-21 14:49
    Been playing with a smaller res :)

    320x240 more for gaming :)
  • Martin HodgeMartin Hodge Posts: 1,246
    edited 2013-04-21 15:07
    Let me clear out some room here to bow down to thee, Baggers. Amazed.
  • ColeyColey Posts: 1,108
    edited 2013-04-21 15:11
    Nice one, is that Arthur perchance? :cool:
  • BaggersBaggers Posts: 3,019
    edited 2013-04-21 15:26
    Thanks Martin :)

    And yes Coley, it certainly is :D
  • KyeKye Posts: 2,200
    edited 2013-04-21 17:00
    Wow, that's awesome.
  • potatoheadpotatohead Posts: 10,253
    edited 2013-04-21 17:19
    And that's at 60Mhz... Man, when we get the real chip, clocked at speed! Good times ahead for everybody.
  • Cluso99Cluso99 Posts: 18,066
    edited 2013-04-21 20:45
    Nice demo baggers!
  • BaggersBaggers Posts: 3,019
    edited 2013-04-22 00:28
    Thanks guys,

    @potatohead, It's amazing what this chip can do at only 1/3rd the total running speed, and three cogs down :) I can't wait to see what the real thing can do!
  • FredBlaisFredBlais Posts: 370
    edited 2013-04-22 05:22
    Ghouls 'n Ghosts was one of my favorite games :) maybe someday I will play that game (NES version) on the prop!
  • BaggersBaggers Posts: 3,019
    edited 2013-04-23 00:55
    They now scale up to 256x256 in size :D
  • Bill HenningBill Henning Posts: 6,445
    edited 2013-04-23 07:53
    Looks GREAT!
    Baggers wrote: »
    Been playing with a smaller res :)

    320x240 more for gaming :)
  • BaggersBaggers Posts: 3,019
    edited 2013-04-23 08:25
    Thanks Bill :D
    Have you had chance to play with any drivers yet?
  • Bill HenningBill Henning Posts: 6,445
    edited 2013-04-23 09:06
    I made several earlier (posted in other threads in the P2 forum - I really should consolidate them in one place), and am currently working on some SDRAM ones.

    Initially I concentrated on 256x192 and 256x144 using up to 96K in the hub for several VGA & HDTV resolutions, now I am thinking higher due to SDRAM :)
    Baggers wrote: »
    Thanks Bill :D
    Have you had chance to play with any drivers yet?
  • BaggersBaggers Posts: 3,019
    edited 2013-04-23 09:16
    Yeah, go for it, I'm surprised how much throughput you can get thanks to Chip's great SDRAM driver!
  • AleAle Posts: 2,363
    edited 2013-04-27 23:52
    Awesome doesn't describe enough how awesome that demo looks :), We need some prop2s soon!!
  • BaggersBaggers Posts: 3,019
    edited 2013-04-28 04:41
    Thanks Ale :D I can't wait also!
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