Spin2 editor (now works with P1 & P2)



  • It's not clear how to get to that releases folder, I think...
    But, maybe I didn't look hard enough..
  • Usage for P2 is:
    fastspin.exe -2 filename.spin2
    This produces "filename.binary". The "-2" says to compile for P2, otherwise it will compile for P1. There are other options, the Fastspin.md file explains them. I guess for the editor the most important is -Lpath for specifying where to find included objects.
  • Ok, I guess I have to rename *.binary to *.bin for loadp2.exe to work, right?
  • Dave HeinDave Hein Posts: 6,217
    edited 2018-09-30 - 01:28:28
    loadp2 will load any file you specify. The extension name isn't important, except for fully specifying the file name.

    p2asm does produce filename.bin, so when you use fastspin you will need to load filename.binary instead of filename.bin.
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