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TC
Posts: **1,019**

Hello all,

I am trying to find an elegant and simple way to scale a 8-bit value, to a 12-bit value. I made up a simple spreadsheet to help me figure out what would work, but I cant figure out what will work. On my spreadsheet I converted the 8-bit value, to a percentage, then took that percentage and scaled it up to a 12-bit value.

Would someone have a simple way to take a 8-bit value, and up scale it to a 12-bit value?

I did figure out that I need to shift the bits to the left 4 places, but that is as far as I have been able to figure out.

Thanks TC

I am trying to find an elegant and simple way to scale a 8-bit value, to a 12-bit value. I made up a simple spreadsheet to help me figure out what would work, but I cant figure out what will work. On my spreadsheet I converted the 8-bit value, to a percentage, then took that percentage and scaled it up to a 12-bit value.

X = ("8-bit value"/255)*100 "12-bit value" = (X / 100)*4095

Would someone have a simple way to take a 8-bit value, and up scale it to a 12-bit value?

I did figure out that I need to shift the bits to the left 4 places, but that is as far as I have been able to figure out.

Thanks TC

"CONFIDENCE"

The Feeling you get before you truely understand the situation.

The Feeling you get before you truely understand the situation.

## Comments

9 Commentssorted by Date Added Votes5,6630Vote UpVote Downie: Top most bits are repeated at the bottom. If you wanted, say, 8 bits to 24 bits, it's X = (value << 16) OR (value << 8 ) OR value

"Yes," said the Oracle.

"So there's no other life out there?"

"There is. They're alone too."

1,0190Vote UpVote DownThe Feeling you get before you truely understand the situation.

1,7000Vote UpVote DownX := value * 16

(spin)

X = value * 16 ;

(C)

Of course if you want FF to map to FFF, you'll need something like

X = value * 0xfff / 0xff ;

X := value * $FFF / $FF

depending on language.

7,8350Vote UpVote Down@evanh - the "AND 15" is redundant since it is an 8-bit value and there are no extra bits to mask off.

@Mark_T - shifting bits is always way more efficient as the Prop natively supports that whereas multiplication is much slower. Besides, I think bit shift is clearer for bit ops.

Tachyon Forth- compact, fast, forthwright and interactive--->CLICK THE LOGO for more links<---Latest binary V5.4 includes EASYFILE+++++Tachyon Forth News BlogP2 SHORTFORM DATASHEET+++++TAQOZ documentationBrisbane, Australia5,6630Vote UpVote DownYep, that's always a nice bonus if it's an option. Simply sum 'em all together and, voilà, extra depth for the cost of blurring.

"Yes," said the Oracle.

"So there's no other life out there?"

"There is. They're alone too."

6,2840Vote UpVote Down1,7000Vote UpVote Downconstants of low bit-count is usually good enough as there is considerable scope for adjusting filter coefficients

unless the stage has exceptionally high Q or high pass-band flatness is needed. FIR is much more expensive to calculate

as coefficients have to be more precise and there are many more of them (but fewer issues of stability).

I forget who, someone has posted a clever tool for Prop FIR code generation that commons up intermediate results

of the multiplies between coefficients in an FIR filter, which trades space for speed.

22,0540Vote UpVote Down-Phil

Perfection is achieved not when there is nothing more to add, but when there is nothing left to take away.-Antoine de Saint-Exupery5,6630Vote UpVote DownTracy and Mark: The objective here is to gain extra bit depth. Don't do any dividing or shifting.

Sum of 16 consecutive samples gives 4 bits extra depth, job done.

"Yes," said the Oracle.

"So there's no other life out there?"

"There is. They're alone too."