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Birukun wrote: »
I had some fun with the badge, originally overwrote everything in favor of custom lighting after modifying the sample lighting code. Later on found this forum and directions on restoring the original image.
Used HexEdit to read the 'virgin' image and then captured one that had triggered the 'human' interaction switch, only to discover that they simply add 'FF'to the memory space at the end of image. Turned around and edited by hand the image to set everything to 'yes', and modified the categories to display my friends and my PS3 gamertags. Reflashed using 'hacked' version and you can see the below serial output. :-) Nothing elegant but fun.
cavehamster wrote: »
Thanks to the little EEPROM reading utility and some social engineering, we were able to get a ROM dump of all the different badges except for the uber pretty early on. We also figured out the flags in the human firmware along with the timeout.
mstc wrote: »
On the last day we got a dump of DT's badge. We wrote a simple program to broadcast the Lost code constantly.
Can anyone confirm whether or not someone who had "seen lost" could disable other badges while they were locked out? I've heard that it worked that way but was never able to get it to work my self.
yakpimp wrote: »
Some guys posted them up on github. https://gist.github.com/3191236