Bill Henning
10-13-2006, 04:19 PM
Hi y'all
So I finally got my starter kit in my hands, and hooked it all up ... and I am playing with Spin; but I thought it might be useful to others if I posted what I found as a propeller newbie.
1. I am going thru a KVM to my development box, when I hooked up the PS/2 cables from the KVM to the propeller... the KVM got confused. I was unable to switch away with the default loaded demo.
Workaround: unplugged keyboard and mouse connector from the propeller, gave it its own keyboard.
2. I did not get any audito output except some squeals.
Workaround: forget about audio for now
3. I could not get the loaded demo to respond to any key presses or mouse movements.
Workaround: forget about that demo
(By the way, where is the source to it so I can reload it in the future?)
4. CD had the same version of the propeller tool as I'd already installed, so I did not install it.
Time to take the propeller for a spin... (sorry, pun intended)
My initial projects for the propeller require me to manipulate a bitmapped frame buffer... so I dove right in with the latest version of the VGA graphics demo. I was able to load it and run it easily, well done!
Ofcourse I could not resist modifying it; I wanted to see how fast (or slow) Spin would be for plotting points, drawing lines etc... the answer is, its not very fast, but it is usable if you need to save a cog. After I add some more functions I'll upload the object.
·
So I finally got my starter kit in my hands, and hooked it all up ... and I am playing with Spin; but I thought it might be useful to others if I posted what I found as a propeller newbie.
1. I am going thru a KVM to my development box, when I hooked up the PS/2 cables from the KVM to the propeller... the KVM got confused. I was unable to switch away with the default loaded demo.
Workaround: unplugged keyboard and mouse connector from the propeller, gave it its own keyboard.
2. I did not get any audito output except some squeals.
Workaround: forget about audio for now
3. I could not get the loaded demo to respond to any key presses or mouse movements.
Workaround: forget about that demo
(By the way, where is the source to it so I can reload it in the future?)
4. CD had the same version of the propeller tool as I'd already installed, so I did not install it.
Time to take the propeller for a spin... (sorry, pun intended)
My initial projects for the propeller require me to manipulate a bitmapped frame buffer... so I dove right in with the latest version of the VGA graphics demo. I was able to load it and run it easily, well done!
Ofcourse I could not resist modifying it; I wanted to see how fast (or slow) Spin would be for plotting points, drawing lines etc... the answer is, its not very fast, but it is usable if you need to save a cog. After I add some more functions I'll upload the object.
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