View Full Version : Solved Help with game stick

08-31-2011, 08:07 PM
I came across an old 'Flight Stick' (apx 10-15 yrs old) and I was hoping that before I opened up, maybe someone out there had a clue as to it's wiring?

I think it was designed to plug into the old 'Game' port on IBM PC's ... and I used to have a pin out description of that standard, but alas, that was many 'moves' ago .... Does anyone have that old port standard data?

Thanks in advance,

... Tim

PS - http://forums.parallax.com/showthread.php?133911-Assembler-Question&p=1030312#post1030312 I plan to use it on my Go-Kart

Oldbitcollector (Jeff)
08-31-2011, 08:25 PM
Will this help?


Or do you need more?


08-31-2011, 09:03 PM
Or do you need more?

Nope ... That's it!


... Tim

08-31-2011, 10:28 PM
A fairly critical application. Can't go wrong with real throttle parts from http://www.tncscooters.com or http://electricscooterparts.com

09-01-2011, 05:25 PM
Can't go wrong with real throttle parts

Hey ... I actually enjoy a good challenge, this is actually the throttle that I have planned for the Go-Kart:


With Mr. Schwabe's work on inductors, I was able to adapt an object you saw in the above demo.

It's a hand wound coil on a 5" piece of PVC (apx 50 turns) and I read it with an object I wrote that finds the center of the LC tank ... I read it from 1KHz less than the returned center (never 'chasing' the center), and the results read at that point are very linear!

My physics instructor thinks the 'non-linear' reaction of the inductor is countered by the non-linear reading of the device .. and the two functions are anti functions of each other.

I also like the 'ruggedness' of this throttle ... you can stick it in the mud, and then slide it through and it is not affected (at least that I can detect). My RC throttle works, but would never survive the rain outside.

Who's to say, I don't have a REAL throttle part. Would you say it was fake?

... Tim