View Full Version : HYDRA System & Propeller Game Development

06-04-2010, 02:24 PM
Code your Own Console Games... Complete with Cartridge!

Remember the simpler computer days of yore when it was actually possible to hook your Commodore 64 to an old TV set and immerse yourself in coding? Now you can relive those memories by creating your own classic 8-Bit style games with the Hydra Console Game Development Kit. For beginner to intermediate coders, you need only a minimum of programming experience in any BASIC or C-like language. You get all of the hardware and software you need including the Hydra console, comprehensive programming guide, keyboard, mouse, gamepad and your own cartridge to store your games on.

Written by best-selling game development author Andre' LaMothe, the included book is your complete guide to developing games, graphics, and media applications for the Propeller Powered Hydra Game console. The book assumes you have only basic programming experience. It covers all aspects of the Propeller chip from its architecture to using the Propeller Tool IDE for programming in both Spin and assembly language, with numerous demo programs to use as starting points for your own games.

Post Edited By Moderator (Chris Savage (Parallax)) : 6/7/2010 4:51:56 AM GMT

JT Cook
06-05-2010, 08:06 AM
I have to say, for spam that is pretty funny.

06-05-2010, 05:12 PM
Isn't it just :)

http://www.propgfx.co.uk/forum/·home of the PropGFX Lite


06-05-2010, 10:58 PM

Propeller Wiki: Share the coolness! (http://propeller.wikispaces.com/)
8x8 color 80 Column NTSC Text Object (http://obex.parallax.com/objects/550/)
Wondering how to set tile colors in the graphics_demo.spin? (http://forums.parallax.com/attachment.php?attachmentid=70768)
Safety Tip: Life is as good as YOU think it is!

06-06-2010, 12:23 AM
Wow... where can I find out more? :)


06-06-2010, 12:41 AM
And out of stock to boot!


06-09-2010, 09:06 AM
I don't get it?