Komaru
03-21-2009, 06:33 AM
Once again, I'm fairly new to the Propeller Chip, but have been coding for quite a long time.
This time, I'm trying to develop a platformer game on the Hydra. (Ooh, scary.) But, I'm usually used to being able to code stuff in separate parts, but then combine everything in one file. This has sort of become a problem, because although I'm working with the largest chip Parallax offers, I'm still having problems with the file exceeding memory by x amount of longs.
The weirdest thing is that I would have one file that says has 3,000 or so longs available, yet when I add a single line of code, it says it exceeds it by say, 200 longs.
So, anyone know of any sort of larger chip or a way around this problem? This project is kinda big, and would help me tons with any other projects, so any help would be appreciated.
Thanks!
~Komaru
This time, I'm trying to develop a platformer game on the Hydra. (Ooh, scary.) But, I'm usually used to being able to code stuff in separate parts, but then combine everything in one file. This has sort of become a problem, because although I'm working with the largest chip Parallax offers, I'm still having problems with the file exceeding memory by x amount of longs.
The weirdest thing is that I would have one file that says has 3,000 or so longs available, yet when I add a single line of code, it says it exceeds it by say, 200 longs.
So, anyone know of any sort of larger chip or a way around this problem? This project is kinda big, and would help me tons with any other projects, so any help would be appreciated.
Thanks!
~Komaru