FredBlais
01-12-2009, 09:50 AM
While reading the propeller forum on news about the future version of the propeller with 16cogs@160mips
Chip Gracey said...
[...] All video is maintained internally as 5:5:5 RGB and there is hardware colorspace conversion for PAL/NTSC. Also, thanks to Andre LaMothe's input, we've got texture mapping, pixel lighting, and alpha blending with auto-incrementing pointers -- all in one instruction. So, we should be able to do neat 3D polygon rendering.[...]
Does this means that there will be a second version of the Hydra with blazing speed and 3d rendering? Did Andre started to work on a new Hydra game console?
Post Edited (FredBlais) : 1/12/2009 6:53:46 AM GMT
Chip Gracey said...
[...] All video is maintained internally as 5:5:5 RGB and there is hardware colorspace conversion for PAL/NTSC. Also, thanks to Andre LaMothe's input, we've got texture mapping, pixel lighting, and alpha blending with auto-incrementing pointers -- all in one instruction. So, we should be able to do neat 3D polygon rendering.[...]
Does this means that there will be a second version of the Hydra with blazing speed and 3d rendering? Did Andre started to work on a new Hydra game console?
Post Edited (FredBlais) : 1/12/2009 6:53:46 AM GMT